/// <summary> /// Returns item in code string. /// </summary> /// <returns></returns> public string ToCode() { StringBuilder ret = new StringBuilder(); ret.Append("R" + Runway + "/"); if (DeviceMeasurementRestriction != null) { ret.Append(DeviceMeasurementRestriction.Value.ToString()); } ret.Append(Distance.ToString("0000")); if (VariableDistance.HasValue) { ret.Append("V" + VariableDistance.Value.ToString("0000")); } if (Unit == Common.eDistanceUnit.ft) { ret.Append("FT"); } else if (Tendency.HasValue) { ret.Append(Tendency.ToString()); } return(ret.ToString()); }
/// <summary> /// 开奖趋势分析 /// </summary> private void analyzeTendency(Lottery lottery, Tendency tendency, int index1, int index2) { tendency.ClearTendencys();//清空记录 TendencyModel tm; AnalyzeTendency at = new AnalyzeTendency(); for (int i = lottery.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new TendencyModel(); tm.ID = i + 1; tm.Lottery = lottery.Lt_Lotterys[i].Lottery; tm.Big = at.BigNum(lottery.Lt_Lotterys, i, index1, index2); //大大 tm.BigSmall = at.BigSmallNum(lottery.Lt_Lotterys, i, index1, index2); //大小 tm.SmallBig = at.SmallBigNum(lottery.Lt_Lotterys, i, index1, index2); //小大 tm.Small = at.SmallNum(lottery.Lt_Lotterys, i, index1, index2); //小小 tm.Odd = at.OddPairNum(lottery.Lt_Lotterys, i, index1, index2, 1, 1); //奇奇 tm.OddPair = at.OddPairNum(lottery.Lt_Lotterys, i, index1, index2, 1, 0); //奇偶 tm.PairOdd = at.OddPairNum(lottery.Lt_Lotterys, i, index1, index2, 0, 1); //偶奇 tm.Pair = at.OddPairNum(lottery.Lt_Lotterys, i, index1, index2, 0, 0); //偶偶 tm.Dbl = at.DblNum(lottery.Lt_Lotterys, i, index1, index2); //重数 tm.SNO = (lottery.Lt_Lotterys[i].Sno.ToString() + "期").PadLeft(5, '0'); tm.Dtime = lottery.Lt_Lotterys[i].Dtime; tendency.AddTendency(tm);//添加趋势记录 } }
/// <summary> /// 前二、后二开奖趋势分析 /// </summary> private void analyzeTendency() { Tendency.ClearTendencys();//清空记录 TendencyModel tm; AnalyzeTendency at = new AnalyzeTendency(); for (int i = Lottery.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new TendencyModel(); tm.Big = at.BigNum(i, EnumStyle); //大大 tm.BigSmall = at.BigSmallNum(i, EnumStyle); //大小 tm.SmallBig = at.SmallBigNum(i, EnumStyle); //小大 tm.Small = at.SmallNum(i, EnumStyle); //小小 tm.Odd = at.OddPairNum(i, 1, 1, EnumStyle); //奇奇 tm.OddPair = at.OddPairNum(i, 1, 0, EnumStyle); //奇偶 tm.PairOdd = at.OddPairNum(i, 0, 1, EnumStyle); //偶奇 tm.Pair = at.OddPairNum(i, 0, 0, EnumStyle); //偶偶 tm.Dbl = at.DblNum(i, EnumStyle); //重数 Tendency.AddTendency(tm); //添加趋势记录 } for (int i = 0, j = Lottery.Lt_Lotterys.Count - 1; i < Lottery.Lt_Lotterys.Count; i++) { Lottery.Lt_Lotterys[i].sno = j; j--; } }
/// <summary> /// 前二、后二开奖趋势分析 /// </summary> private void analyzeTendency() { Tendency.ClearTendencys();//清空记录 TendencyModel tm; AnalyzeTendency at = new AnalyzeTendency(); for (int i = Lottery.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new TendencyModel(); tm.ID = i + 1; tm.Big = at.BigNum(i, xscpStyle.num1, xscpStyle.num2); //大大 tm.BigSmall = at.BigSmallNum(i, xscpStyle.num1, xscpStyle.num2); //大小 tm.SmallBig = at.SmallBigNum(i, xscpStyle.num1, xscpStyle.num2); //小大 tm.Small = at.SmallNum(i, xscpStyle.num1, xscpStyle.num2); //小小 tm.Odd = at.OddPairNum(i, xscpStyle.num1, xscpStyle.num2, 1, 1); //奇奇 tm.OddPair = at.OddPairNum(i, xscpStyle.num1, xscpStyle.num2, 1, 0); //奇偶 tm.PairOdd = at.OddPairNum(i, xscpStyle.num1, xscpStyle.num2, 0, 1); //偶奇 tm.Pair = at.OddPairNum(i, xscpStyle.num1, xscpStyle.num2, 0, 0); //偶偶 tm.Dbl = at.DblNum(i, xscpStyle.num1, xscpStyle.num2); //重数 tm.SNO = (Lottery.Lt_Lotterys[i].sno.ToString() + "期").PadLeft(5, '0'); tm.Dt = getDate(Lottery.Lt_Lotterys[i].sno); Tendency.AddTendency(tm);//添加趋势记录 } }
public God() { godType = EGodType.GOD_1; this.divineRank = 0; this.divinePower = 0; this.popularity = 0; this.numberOfApostle = 0; this.tendency = new Tendency(); }
private void analyze5Tendency(Lottery lottery, Tendency <Tendency5Model> tendency) { tendency.ClearTendencys();//清空记录 Tendency5Model tm; for (int i = lottery.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new Tendency5Model(); tm.FiveStart = At.FiveStart(lottery.Lt_Lotterys, i); tm.Sno = (lottery.Lt_Lotterys[i].Sno.ToString() + "期").PadLeft(5, '0'); tm.Dtime = lottery.Lt_Lotterys[i].Dtime; tendency.AddTendency(tm);//添加趋势记录 } }
private void analyze3Tendency(Lottery lottery, Tendency <Tendency3Model> tendency, int index1, int index2, int index3) { tendency.ClearTendencys();//清空记录 Tendency3Model tm; for (int i = lottery.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new Tendency3Model(); tm.UnitThree = At.UnitThree(lottery.Lt_Lotterys, i, index1, index2, index3); tm.Sno = (lottery.Lt_Lotterys[i].Sno.ToString() + "期").PadLeft(5, '0'); tm.Dtime = lottery.Lt_Lotterys[i].Dtime; tendency.AddTendency(tm);//添加趋势记录 } }
static Tendency[] GetTendencies(Catalog.Models.GroupDetail gd) { var tendencies = new Tendency[gd.Tick.Length]; for (int i = 0; i < gd.Tick.Length; i++) { tendencies[i] = new Tendency { Code = gd.Code, Tick = gd.Tick[i], Inclination = double.IsNaN(gd.Inclination[i]) ? 0 : gd.Inclination[i] } } ; return(tendencies); }
private void analyzeAllTendency(Lottery lottery, Tendency <TendencyAllModel> tendency) { tendency.ClearTendencys();//清空记录 TendencyAllModel tm; for (int i = lottery.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new TendencyAllModel(); tm.ThreeBeforeStart = At.UnitThree(lottery.Lt_Lotterys, i, 1, 2, 3); tm.ThreeAfterStart = At.UnitThree(lottery.Lt_Lotterys, i, 3, 4, 5); tm.FiveStart = At.FiveStart(lottery.Lt_Lotterys, i); tm.Sno = (lottery.Lt_Lotterys[i].Sno.ToString() + "期").PadLeft(5, '0'); tm.Dtime = lottery.Lt_Lotterys[i].Dtime; tendency.AddTendency(tm);//添加趋势记录 } }
private void initDgv3(Tendency tendency) { object objBigSmall = null; object objOddPair = null; DgvController.AddRows(this.dgv3, 4); if (tendency.Lt_Tendencys.Count > 0) { for (int i = 0; i < UnitTendency.Lt_BigSmallUnits.Count; i++) { this.dgv3[0, i].Value = UnitTendency.Lt_BigSmallUnits[i].ChName; for (int j = 0; j < UnitTendency.Lt_OddPairUnits.Count; j++) { objBigSmall = Common.Reflection.GetPropertyValue(typeof(TendencyModel), tendency.CurrTendency, UnitTendency.Lt_BigSmallUnits[i].EnName); objOddPair = Common.Reflection.GetPropertyValue(typeof(TendencyModel), tendency.CurrTendency, UnitTendency.Lt_OddPairUnits[j].EnName); object[] param = { objBigSmall, objOddPair }; this.dgv3[j + 1, i].Value = string.Format(getUinitInfo(i, j), param);//写值 } } for (int i = 0; i < this.dgv3.Rows.Count; i++) { for (int j = 1; j < this.dgv3.Columns.Count; j++) { if ((i == 1 || i == 2) && (j == 2 || j == 3)) { continue; } DgvController.SetDgvBackColorStyle(this.dgv3, i, j, Color.LightSteelBlue, 11);//设置单元格的格式 } } string zero = "【0,0】"; for (int i = 0; i < this.dgv3.Rows.Count; i++) { for (int j = 1; j < this.dgv3.Columns.Count; j++) { if (this.dgv3[j, i].Value.ToString().Contains(zero)) { DgvController.SetDgvBackColorStyle(this.dgv3, i, j, Color.Green, 12);//设置单元格的格式 } } } } }
public Organization() { this.baseTendency = new Tendency(); this.personPerJobDic = new Dictionary <EPersonJobType, List <Person> >(); this.numberOfMembers = 0; int numberOfPersonJob = Person.NumberOfPersonJobType; for (int i = 0; i < numberOfPersonJob; i++) { List <Person> personList = new List <Person>(); EPersonJobType jobType = (EPersonJobType)i; personPerJobDic.Add(jobType, personList); } OnPeopleChanged += Organization_OnPeopleChanged; }
/// <summary> /// 获取最大走势值 /// </summary> /// <returns></returns> private Tendency2Model GetMaxTendency(Tendency <Tendency2Model> tendency) { if (tendency.Lt_Tendencys.Count <= 0) { return(new Tendency2Model()); } Tendency2Model tm = new Tendency2Model(); tm.Big = tendency.Lt_Tendencys.Max(l => l.Big); //大 tm.Small = tendency.Lt_Tendencys.Max(l => l.Small); //小 tm.BigSmall = tendency.Lt_Tendencys.Max(l => l.BigSmall); //大小 tm.SmallBig = tendency.Lt_Tendencys.Max(l => l.SmallBig); //小大 tm.Odd = tendency.Lt_Tendencys.Max(l => l.Odd); //奇 tm.Pair = tendency.Lt_Tendencys.Max(l => l.Pair); //偶 tm.OddPair = tendency.Lt_Tendencys.Max(l => l.OddPair); //奇偶 tm.PairOdd = tendency.Lt_Tendencys.Max(l => l.PairOdd); //偶奇 tm.Dbl = tendency.Lt_Tendencys.Max(l => l.Dbl); //重 return(tm); }
/// <summary> /// 分析定位胆:个十百千万 /// </summary> private void analyzeDwdBitTendency(int index) { Tendency <Tendency1Model> tendency = (Tendency <Tendency1Model>)lt_dwds[index - 1]; tendency.ClearTendencys(); Tendency1Model tm; for (int i = lotteryFF.Lt_Lotterys.Count - 1; i >= 0; i--) { tm = new Tendency1Model(); tm.Big = At.BigNum(lotteryFF.Lt_Lotterys, i, index); //大 tm.Small = At.SmallNum(lotteryFF.Lt_Lotterys, i, index); //小 tm.Odd = At.OddPairNum(lotteryFF.Lt_Lotterys, i, index, 1); //奇 tm.Pair = At.OddPairNum(lotteryFF.Lt_Lotterys, i, index, 0); //偶 tm.Sno = (lotteryFF.Lt_Lotterys[i].Sno.ToString() + "期").PadLeft(5, '0'); tm.Dtime = lotteryFF.Lt_Lotterys[i].Dtime; tendency.AddTendency(tm);//添加趋势记录 } }
private void btnFind_Click(object sender, EventArgs e) { this.Cursor = Cursors.WaitCursor; TimeSpan d = this.dtpEnd.Value - this.dtpStart.Value; days = d.Days + 1; string fileName = null; Lottery lottery = new LotteryFF(); Tendency <Tendency2Model> tendency = new Tendency <Tendency2Model>(); Tendency2Model maxTendency = null; maxTendencys.Clear(); for (int i = 0; i < days; i++) { fileName = Param.FileBase + @"分分彩\" + "ffcp" + this.dtpStart.Value.AddDays(i).ToString("yyyyMMdd") + ".txt"; if (!File.Exists(fileName)) { continue; } coreMethod.ReadFile(this.dtpStart.Value.AddDays(i), lottery, fileName);//读取文件 coreMethod.AnalyzeTendency(lottery, tendency, num1, num2); maxTendency = GetMaxTendency(tendency); maxTendency.Dtime = this.dtpStart.Value.AddDays(i).ToString("yyyyMMdd"); maxTendency.Sno = this.dtpStart.Value.AddDays(i).DayOfWeek.ToString(); maxTendencys.Add(maxTendency); } maxTendency = GetMaxTendency(maxTendencys); if (maxTendencys.Count > 0) { initDgv1(maxTendencys, maxTendency); } this.Cursor = null; }
public static void CreateSuffixSeries(Level lvl, string name, Tendency tend, Enchant ench1, int factorStart1, int factorEnd1, Enchant ench2 = 0, int factorStart2 = 0, int factorEnd2 = 0, Enchant ench3 = 0, int factorStart3 = 0, int factorEnd3 = 0) { int progression1 = (factorEnd1 - factorStart1) / 10; int progression2 = (factorEnd2 - factorStart2) / 10; int progression3 = (factorEnd3 - factorStart3) / 10; int enchant1 = (int)ench1; int enchant2 = (int)ench2; int enchant3 = (int)ench3; int level = (int)lvl; int tendency = (int)tend; LegacyToolBox.AppendMessage(string.Format("creating suffix {0}+{1}+{2} of level {3} tendency {4}", enchant1, enchant2, enchant3, level, tendency)); int maxid = (from d in LegacyToolBox.Data.ItemRandomSuffix select d.ID).Max() + 1; item_suffix suffixDb = new item_suffix(); suffixDb.Level = level; suffixDb.Suffix = -maxid; suffixDb.Tendency = tendency; int p = 0; ItemRandomSuffix suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank1 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank2 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank3 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank4 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank5 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank6 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank7 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank8 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank9 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); ++p; ++maxid; suffixDb.Rank10 = -maxid; suffix = CreateSuffix(maxid, name, enchant1, enchant1 == 0 ? 0 : factorStart1 + progression1 * p, enchant2, enchant2 == 0 ? 0 : factorStart2 + progression2 * p, enchant3, enchant3 == 0 ? 0 : factorStart3 + progression3 * p); LegacyToolBox.Data.ItemRandomSuffix.Add(suffix); DB.LEGACY.item_suffix.Add(suffixDb); DB.LSave(); }
public static int GetRandomSocketBonus(Tendency tendency, int level) { List<int> list = new List<int>(); switch (tendency) { case Tendency.ATTACK: list.Add(GetSocketBonus(ItemStat.AGILITY, level)); list.Add(GetSocketBonus(ItemStat.STRENGTH, level)); list.Add(GetSocketBonus(ItemStat.HIT_MELEE_RATING, level)); list.Add(GetSocketBonus(ItemStat.CRIT_MELEE_RATING, level)); list.Add(GetSocketBonus(ItemStat.HASTE_MELEE_RATING, level)); list.Add(GetSocketBonus(ItemStat.EXPERTISE_RATING, level)); list.Add(GetSocketBonus(ItemStat.ATTACK_POWER, level)); list.Add(GetSocketBonus(ItemStat.ARMOR_PENETRATION_RATING, level)); break; case Tendency.CAST: list.Add(GetSocketBonus(ItemStat.INTELLECT, level)); list.Add(GetSocketBonus(ItemStat.HIT_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.HASTE_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.CRIT_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.SPELL_DAMAGE, level)); list.Add(GetSocketBonus(ItemStat.MANA_REGEN, level)); list.Add(GetSocketBonus(ItemStat.SPELL_PENETRATION, level)); break; case Tendency.HEAL: list.Add(GetSocketBonus(ItemStat.SPIRIT, level)); list.Add(GetSocketBonus(ItemStat.HASTE_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.CRIT_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.SPELL_HEALING, level)); list.Add(GetSocketBonus(ItemStat.MANA_REGEN, level)); break; case Tendency.DEFEND: list.Add(GetSocketBonus(ItemStat.DEFENSE_RATING, level)); list.Add(GetSocketBonus(ItemStat.DODGE_RATING, level)); list.Add(GetSocketBonus(ItemStat.PARRY_RATING, level)); list.Add(GetSocketBonus(ItemStat.HEALTH_REGEN, level)); break; case Tendency.SHIELD: list.Add(GetSocketBonus(ItemStat.BLOCK_RATING, level)); list.Add(GetSocketBonus(ItemStat.BLOCK_VALUE, level)); break; case Tendency.NONE: list.Add(GetSocketBonus(ItemStat.AGILITY, level)); list.Add(GetSocketBonus(ItemStat.STRENGTH, level)); list.Add(GetSocketBonus(ItemStat.HIT_MELEE_RATING, level)); list.Add(GetSocketBonus(ItemStat.CRIT_MELEE_RATING, level)); list.Add(GetSocketBonus(ItemStat.HASTE_MELEE_RATING, level)); list.Add(GetSocketBonus(ItemStat.EXPERTISE_RATING, level)); list.Add(GetSocketBonus(ItemStat.ATTACK_POWER, level)); list.Add(GetSocketBonus(ItemStat.ARMOR_PENETRATION_RATING, level)); list.Add(GetSocketBonus(ItemStat.INTELLECT, level)); list.Add(GetSocketBonus(ItemStat.HIT_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.HASTE_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.CRIT_SPELL_RATING, level)); list.Add(GetSocketBonus(ItemStat.SPELL_DAMAGE, level)); list.Add(GetSocketBonus(ItemStat.MANA_REGEN, level)); list.Add(GetSocketBonus(ItemStat.SPELL_PENETRATION, level)); list.Add(GetSocketBonus(ItemStat.SPIRIT, level)); list.Add(GetSocketBonus(ItemStat.SPELL_HEALING, level)); list.Add(GetSocketBonus(ItemStat.DEFENSE_RATING, level)); list.Add(GetSocketBonus(ItemStat.DODGE_RATING, level)); list.Add(GetSocketBonus(ItemStat.PARRY_RATING, level)); list.Add(GetSocketBonus(ItemStat.HEALTH_REGEN, level)); list.Add(GetSocketBonus(ItemStat.BLOCK_RATING, level)); list.Add(GetSocketBonus(ItemStat.BLOCK_VALUE, level)); break; default: return 0; } list.Add(GetSocketBonus(ItemStat.STAMINA, level)); return list[rand.Next(0, list.Count)]; }
public override Dictionary <string, object> Parse(string remainingMetar, bool withCavok = false) { var consumed = Consume(remainingMetar); var found = consumed.Value; var newRemainingMetar = consumed.Key; var result = new Dictionary <string, object>(); if (found.Count > 1) { var runways = new List <RunwayVisualRange>(); // iterate on the results to get all runways visual range found for (int i = 1; i <= 20; i += 7) { if (!string.IsNullOrEmpty(found[i].Value)) { // check runway qfu validity var qfuAsInt = Value.ToInt(found[i + 1].Value); if (qfuAsInt > 36 || qfuAsInt < 1) { throw new MetarChunkDecoderException(remainingMetar, newRemainingMetar, MetarChunkDecoderException.Messages.InvalidRunwayQFURunwayVisualRangeInformation, this); } // get distance unit var rangeUnit = Value.Unit.Meter; if (found[i + 5].Value == "FT") { rangeUnit = Value.Unit.Feet; } Tendency tendency = Tendency.NONE; switch (found[i + 6].Value) { case "U": tendency = Tendency.U; break; case "D": tendency = Tendency.D; break; case "N": tendency = Tendency.N; break; } var observation = new RunwayVisualRange() { Runway = found[i + 1].Value, PastTendency = tendency, }; if (!string.IsNullOrEmpty(found[i + 3].Value)) { observation.Variable = true; var min = string.IsNullOrEmpty(found[i + 3].Value) ? null : new Value(Value.ToInt(found[i + 3].Value).Value, rangeUnit); var max = string.IsNullOrEmpty(found[i + 4].Value) ? null : new Value(Value.ToInt(found[i + 4].Value).Value, rangeUnit); observation.VisualRangeInterval = new Value[] { min, max }; } else { observation.Variable = false; var v = string.IsNullOrEmpty(found[i + 4].Value) ? null : new Value(Value.ToInt(found[i + 4].Value).Value, rangeUnit); observation.VisualRange = v; } runways.Add(observation); } } result.Add(RunwaysVisualRangeParameterName, runways); } return(GetResults(newRemainingMetar, result)); }
public static void CreatePropertySeries(Level lvl, Tendency tend, string name, string formatA, int object1a, int value1a, int type1a, int step1a, int object2a = 0, int value2a = 0, int type2a = 0, int step2a = 0, int object3a = 0, int value3a = 0, int type3a = 0, int step3a = 0, string formatB = "", int object1b = 0, int value1b = 0, int type1b = 0, int step1b = 0, int object2b = 0, int value2b = 0, int type2b = 0, int step2b = 0, int object3b = 0, int value3b = 0, int type3b = 0, int step3b = 0, string formatC = "", int object1c = 0, int value1c = 0, int type1c = 0, int step1c = 0, int object2c = 0, int value2c = 0, int type2c = 0, int step2c = 0, int object3c = 0, int value3c = 0, int type3c = 0, int step3c = 0) { int pMax = (from d in LegacyToolBox.Data.ItemRandomProperty select d.ID).Max() + 1; int eMax = (from d in LegacyToolBox.Data.SpellItemEnchant select d.ID).Max() + 1; int level = (int)lvl; int tendency = (int)tend; item_suffix suffix = new item_suffix(); suffix.Suffix = pMax; int p = 0; ItemRandomProperty property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank1 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank2 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank3 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank4 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank5 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank6 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank7 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank8 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank9 = property.ID; ++p; ++pMax; property = new ItemRandomProperty(); property.ID = pMax; property.Name = name; if (formatA != "") { SpellItemEnchantment enchantA = CreateSpellItemEnchantment(eMax, formatA, object1a, value1a + step1a * p, type1a, object2a, value1a + step2a * p, type2a, object3a, value3a + step3a * p, type3a); property.Enchant[0] = enchantA.ID; ++eMax; } if (formatB != "") { SpellItemEnchantment enchantB = CreateSpellItemEnchantment(eMax, formatB, object1b, value1b + step1b * p, type1b, object2b, value1b + step2b * p, type2b, object3b, value3b + step3b * p, type3b); property.Enchant[0] = enchantB.ID; ++eMax; } if (formatC != "") { SpellItemEnchantment enchantC = CreateSpellItemEnchantment(eMax, formatC, object1c, value1b + step1c * p, type1c, object2c, value1b + step2c * p, type2c, object3c, value3b + step3c * p, type3c); property.Enchant[0] = enchantC.ID; ++eMax; } LegacyToolBox.Data.ItemRandomProperty.Add(property); suffix.Rank10 = property.ID; DB.LEGACY.item_suffix.Add(suffix); DB.LSave(); }
private double tolerance = 0;//;.25; public DailyClassification(Candle candle, Tendency classification) { this.candle = candle; Tendency = classification; }