Example #1
0
    /// <summary>
    /// 协程延迟发牌
    /// </summary>
    private IEnumerator IEOnCastCard(TenonCastCard data)
    {
        mCastDown = false;
        int cardNum = 0;

        yield return(new WaitUntil(() => {
            return mRandomZhuangDown == true;
        }));

        if (data.selfCards != null && TenModel.Inst.mGameedSeatIdList != null)
        {
            List <string> Othercards = new List <string>();
            for (int i = 0; i < data.selfCards.Count; i++)
            {
                Othercards.Add("0");
            }

            for (int i = 0; i < TenModel.Inst.mGameedSeatIdList.Count; i++)
            {
                TenPlayerUI player = null;

                if (TryGetPlayer(TenModel.Inst.mGameedSeatIdList[i], out player))
                {
                    if (TenModel.Inst.mGameedSeatIdList[i] == TenModel.Inst.mMySeatId)
                    {
                        if (data.cardsType != null)
                        {
                            player.SetCardsType(data.cardsType);
                        }

                        /*if (data.selfCards.Count == 4)
                         * {
                         *  player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], data.selfCards, true);
                         * }
                         * else*/
                        {
                            player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], data.selfCards, true);
                        }

                        cardNum = player.GetHandCardsNum();
                    }
                    else
                    {
                        player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], Othercards, false);
                    }
                }
            }
        }

        yield return(new WaitForSeconds(0.2f * data.selfCards.Count));

        mCastDown = true;

        if (data.canShowCard)
        {
            if (TenModel.Inst.mGameed)
            {
                mSelfPlayer.SetLiangCardBtnState(true);
                mSelfPlayer.SetCuoBtnState(true);
            }
            ShowLastTime("要牌倒计时", data.lastTime - 2);
        }

        //显示点数
        mSelfPlayer.ShowPlayerPoint(data.cardsType.point, cardNum);
    }