public void HardStandingShadedTest() { PlayerState expectedState = PlayerState.Stand; TenCountStrategy player = new TenCountStrategy { Chips = 500, hand = new Hand { cards = new List <Card>() { new Card(Suit.Club, Face.Ten), new Card(Suit.Diamond, Face.Seven) } }, Count = new List <int>() { 1, 100 } //Count = 0.01 }; player.UpdateOthersOverTenRatio(); player.hand.SetHandValues(); PlayerState state = (player.React(dealersUpCard: new Card(Suit.Spade, Face.Three), ref player.CurrentState, player.hand, new List <int>())); Assert.AreEqual(expectedState, state); }
public void Soft19AgainstAceGreaterThanTest() { PlayerState expectedState = PlayerState.Stand; TenCountStrategy player = new TenCountStrategy { Chips = 500, hand = new Hand { cards = new List <Card>() { new Card(Suit.Club, Face.Ace), new Card(Suit.Diamond, Face.Eight) } }, Count = new List <int>() { 221, 100 } //Count = 2.21 }; player.UpdateOthersOverTenRatio(); player.hand.SetHandValues(); PlayerState state = (player.React(dealersUpCard: new Card(Suit.Spade, Face.Ace), ref player.CurrentState, player.hand, new List <int>())); Assert.AreEqual(expectedState, state); }
public void HardDoublingEqualToTest() { PlayerState expectedState = PlayerState.DoubleDown; TenCountStrategy player = new TenCountStrategy { Chips = 500, hand = new Hand { cards = new List <Card>() { new Card(Suit.Club, Face.Three), new Card(Suit.Club, Face.Six) } }, Count = new List <int>() { 160, 100 } //Count = 1.6 }; player.UpdateOthersOverTenRatio(); player.hand.SetHandValues(); PlayerState state = (player.React(dealersUpCard: new Card(Suit.Club, Face.Eight), ref player.CurrentState, player.hand, new List <int>())); Assert.AreEqual(expectedState, state); }
public void PairSplittingGreaterThanTest() { PlayerState expectedState = PlayerState.Split; TenCountStrategy player = new TenCountStrategy { Chips = 500, hand = new Hand { cards = new List <Card>() { new Card(Suit.Club, Face.Nine), new Card(Suit.Diamond, Face.Nine) } }, Count = new List <int>() { 430, 100 } //Count = 1.6 }; player.UpdateOthersOverTenRatio(); player.hand.SetHandValues(); PlayerState state = (player.React(dealersUpCard: new Card(Suit.Spade, Face.Nine), ref player.CurrentState, player.hand, new List <int>())); Assert.AreNotEqual(expectedState, state); }
//(A,4) against 3 with a count of 2 //Should not double down if count > 1.9 public void SoftDoublingGreaterThanTest() { PlayerState expectedState = PlayerState.DoubleDown; TenCountStrategy player = new TenCountStrategy { Chips = 500, hand = new Hand { cards = new List <Card>() { new Card(Suit.Club, Face.Ace), new Card(Suit.Club, Face.Four) } }, Count = new List <int>() { 200, 100 } }; player.UpdateOthersOverTenRatio(); player.hand.SetHandValues(); PlayerState state = (player.React(dealersUpCard: new Card(Suit.Club, Face.Three), ref player.CurrentState, player.hand, new List <int>())); Assert.AreNotEqual(expectedState, state); }