// Start is called before the first frame update void Start() { if (!gm) { gm = this; } estado = GameState.setup; Debug.Log("llamar"); temporizador.Activar(5f); for (int i = 0; i <= 11; i++) { if (faja[i].childCount == 1) { Instantiate(partes[Random.Range(0, partes.Length)], faja[i].position, faja[i].rotation, faja[i]); } } }