Example #1
0
        public override void Start()
        {
            Players = new TemporaryPlayer[4];
            for (int i = 0; i < Players.Length; i++)
            {
                Players[i]             = new TemporaryPlayer("COM " + (i + 1), Difficulty.Medium, (Microsoft.Xna.Framework.PlayerIndex)i);
                Players[i].PlayerColor = Color.Gray;
            }
            PlayerAreas = new Rectangle[4];
            int AreaOver5 = Settings.GP_X / 5;

            for (int i = 0; i < PlayerAreas.Length; i++)
            {
                PlayerAreas[i] = new Rectangle((AreaOver5 / 5) + ((AreaOver5 + (AreaOver5 / 5)) * i), 100, AreaOver5, 700);
            }
            Console.Out.WriteLine(PlayerAreas[0]);
        }
Example #2
0
        public override void Update(GameTime time, GameScreenManager Manager)
        {
            for (int i = 0; i < Players.Length; i++)
            {
                if (Players[i].IsComputer)
                {
                    if (GamePad.GetState((PlayerIndex)i).IsButtonDown(Buttons.Start))
                    {
                        Players[i] = new TemporaryPlayer("", Difficulty.NON_COMP, (PlayerIndex)i);
                        int color = 0;
                        for (int j = 0; j < Players.Length; j++)
                        {
                            if (Players[j].PlayerColor == PCLR[color])
                            {
                                color++;
                                j = -1;
                            }
                        }
                        Players[i].PlayerColor = PCLR[color];
                    }
                }
                else
                {
                    Players[i].MenuUpdate(this);
                }
            }

            if (Players.Any(x => !x.IsComputer) && Players.Where(x => !x.IsComputer).All(x => x.isReady))
            {
                // EVERYONE READY
                foreach (TemporaryPlayer p in Players)
                {
                    p.isReady = true;
                }
                Player[] ActualPlayers = new Player[4];
                for (int i = 0; i < 4; i++)
                {
                    ActualPlayers[i] = Players[i].GetFinalizedPlayer();
                }
                GameManager.Setup(ActualPlayers);
                GameTimer.AddStaticTimer(time, new TimeSpan(0, 0, 1), x => { Manager.ChangeScreen(new SetupScreen()); });
            }
        }