Example #1
0
    public static bool SpawnItem(ItemEnums item, Vector3 position, Quaternion rotation, Vector3 scale, out GameObject instantiatedObj, string name = null)
    {
        bool success = false;

        instantiatedObj = null;
        GameObject itemPrefab = GetItemPrefab(item);

        if (DataManager.Instance)
        {
            if (itemPrefab != null)
            {
                if (item == ItemEnums.TestItem)
                {
                    TestObject obj = DataManager.Instance.SpawnObject <TestObject, TestMomento>(itemPrefab, position, rotation, scale);
                    instantiatedObj = obj.gameObject;
                    if (obj != null)
                    {
                        if (name != null)
                        {
                            obj.name = name;
                        }
                        success = true;
                    }
                }
                else if ((item >= ItemEnums.Seed_Pouch_Start) && (item <= ItemEnums.Seed_Pouch_End))
                {
                    TemporalFoodStuff obj = DataManager.Instance.SpawnObject <TemporalFoodStuff, FoodStuffMomento>(itemPrefab, position, rotation, scale);
                    instantiatedObj = obj.gameObject;
                    if (obj != null)
                    {
                        if (name != null)
                        {
                            obj.name = name;
                        }
                        success = true;
                    }
                }
            }
        }
        itemPrefab = null;
        return(success);
    }
Example #2
0
    public override void ApplyMomentoData(object obj)
    {
        if (obj != null)
        {
            GameObject go = (GameObject)obj;
            if (go != null)
            {
                TemporalFoodStuff temporalFoodStuff = go.GetComponent <TemporalFoodStuff>();

                if (temporalFoodStuff != null)
                {
                    temporalFoodStuff.TemporalLifetime = mTemporalLifetime;
                    temporalFoodStuff.TemporalTriggers = mTemporalTriggers;
                    temporalFoodStuff.Resource         = mResource;
                    temporalFoodStuff.MeshArrayIndex   = mMeshArrayIndex;

                    base.ApplyMomentoData(temporalFoodStuff.gameObject);
                }
            }
        }
    }
Example #3
0
    public override void UpdateMomentoData(object obj, string prefabName)
    {
        if (obj != null)
        {
            GameObject go = (GameObject)obj;
            if (go != null)
            {
                TemporalFoodStuff temporalFoodStuff = go.GetComponent <TemporalFoodStuff>();

                if (temporalFoodStuff != null)
                {
                    mTemporalLifetime = temporalFoodStuff.TemporalLifetime;
                    mTemporalTriggers = temporalFoodStuff.TemporalTriggers;
                    mResource         = temporalFoodStuff.Resource;
                    mMeshArrayIndex   = temporalFoodStuff.MeshArrayIndex;

                    base.UpdateMomentoData(go, prefabName);
                }
            }
        }
    }