public void Reset() { camera = null; command = null; source = 0; destination = 0; sourceFormat = RenderTextureFormat.ARGB32; flip = false; resources = null; propertySheets = null; userData = null; isSceneView = false; antialiasing = PostProcessLayer.Antialiasing.None; temporalAntialiasing = null; uberSheet = null; autoExposureTexture = null; logLut = null; autoExposure = null; }
private void getEffects() { post_layer = Camera.main.GetComponent <PostProcessLayer>(); if (post_layer == null) { Logger.Debug("Null post layer"); } if (post_layer.enabled == false) { post_layer.enabled = true; Logger.Debug("post_layer was disabled"); } // get global volumes, order by decreasing priority var allVolumes = FindObjectsOfType <PostProcessVolume>().Where(v => v.isGlobal).OrderBy(v => - v.priority).ToList(); Logger.Log($"Found {allVolumes.Count} volumes"); if (allVolumes.Count == 0) { Logger.Log("No global volumes"); } else if (allVolumes.Count == 1) { Logger.Log("Only 1 global volume"); map_post_volume = post_volume = allVolumes.First(); } else if (allVolumes.Count == 2) // expected behaviour { Logger.Log("Exactly 2 global volumes"); post_volume = allVolumes[0]; map_post_volume = allVolumes[1]; } else { Logger.Log("More than 2 global volumes"); post_volume = allVolumes[0]; map_post_volume = allVolumes[1]; } // get effects for the mod effectSuite = EffectSuite.FromVolume(post_volume); // get global map volume effects map_effectSuite = EffectSuite.FromVolume(map_post_volume); FXAA = post_layer.fastApproximateAntialiasing; TAA = post_layer.temporalAntialiasing; SMAA = post_layer.subpixelMorphologicalAntialiasing; mapPreset.GetMapEffects(); // enable volumetric lighting/fog/... var pipelineAsset = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset; pipelineAsset.renderPipelineSettings.supportVolumetrics = true; presetsManager.ApplySettings(); presetsManager.ApplyPresets(); // After applying, can now save Main.canSave = true; //cameraController.GetHeadMaterials(); //DayNightController.Instance.GetLights(); Logger.Debug("Done getEffects"); }
private void getSettings() { post_layer = Camera.main.GetComponent <PostProcessLayer>(); if (post_layer == null) { if (Main.settings.DEBUG) { log("Null post layer"); } } if (post_layer.enabled == false) { post_layer.enabled = true; if (Main.settings.DEBUG) { log("post_layer was disabled"); } } post_volume = FindObjectOfType <PostProcessVolume>(); if (post_volume != null) { string not_found = ""; if ((GAME_AO = post_volume.profile.GetSetting <AmbientOcclusion>()) == null) { not_found += "ao,"; GAME_AO = post_volume.profile.AddSettings <AmbientOcclusion>(); GAME_AO.enabled.Override(false); } if ((GAME_EXPO = post_volume.profile.GetSetting <AutoExposure>()) == null) { not_found += "expo,"; GAME_EXPO = post_volume.profile.AddSettings <AutoExposure>(); GAME_EXPO.enabled.Override(false); } if ((GAME_BLOOM = post_volume.profile.GetSetting <Bloom>()) == null) { not_found += "bloom,"; GAME_BLOOM = post_volume.profile.AddSettings <Bloom>(); GAME_BLOOM.enabled.Override(false); } if ((GAME_CA = post_volume.profile.GetSetting <ChromaticAberration>()) == null) { not_found += "ca,"; GAME_CA = post_volume.profile.AddSettings <ChromaticAberration>(); GAME_CA.enabled.Override(false); } if ((GAME_COLOR = post_volume.profile.GetSetting <ColorGrading>()) == null) { not_found += "color,"; GAME_COLOR = post_volume.profile.AddSettings <ColorGrading>(); GAME_COLOR.enabled.Override(false); } if ((GAME_DOF = post_volume.profile.GetSetting <DepthOfField>()) == null) { not_found += "dof,"; GAME_DOF = post_volume.profile.AddSettings <DepthOfField>(); GAME_DOF.enabled.Override(false); } if ((GAME_GRAIN = post_volume.profile.GetSetting <Grain>()) == null) { not_found += "grain,"; GAME_GRAIN = post_volume.profile.AddSettings <Grain>(); GAME_GRAIN.enabled.Override(false); } if ((GAME_BLUR = post_volume.profile.GetSetting <MotionBlur>()) == null) { not_found += "blur,"; GAME_BLUR = post_volume.profile.AddSettings <MotionBlur>(); GAME_BLUR.enabled.Override(false); } if ((GAME_LENS = post_volume.profile.GetSetting <LensDistortion>()) == null) { not_found += "lens,"; GAME_LENS = post_volume.profile.AddSettings <LensDistortion>(); GAME_LENS.enabled.Override(false); } if ((GAME_REFL = post_volume.profile.GetSetting <ScreenSpaceReflections>()) == null) { not_found += "refl,"; GAME_REFL = post_volume.profile.AddSettings <ScreenSpaceReflections>(); GAME_REFL.enabled.Override(false); } if ((GAME_VIGN = post_volume.profile.GetSetting <Vignette>()) == null) { not_found += "vign,"; GAME_VIGN = post_volume.profile.AddSettings <Vignette>(); GAME_VIGN.enabled.Override(false); } if (not_found.Length > 0) { log("Not found: " + not_found); } } else { if (Main.settings.DEBUG) { log("Post_volume is null in getSettings"); } } GAME_FXAA = post_layer.fastApproximateAntialiasing; GAME_TAA = post_layer.temporalAntialiasing; GAME_SMAA = post_layer.subpixelMorphologicalAntialiasing; bool map_preset_enabled = false; if (Main.presets.ContainsKey(Main.map_name)) { map_preset_enabled = Main.presets[Main.map_name].enabled; } map_preset = new Preset(Main.map_name); map_preset.enabled = map_preset_enabled; UpdateMapPreset(map_preset); Main.presets[map_preset.name] = map_preset; if (!Main.settings.presetOrder.Contains(Main.map_name)) { Main.settings.presetOrder.Add(Main.map_name); } if (Main.settings.DEBUG) { log("Before applying"); } ApplySettings(); ApplyPresets(); if (Main.settings.DEBUG) { log("Before after"); } // After applying, can now save Main.canSave = true; Transform skater_transform = PlayerController.Instance.skaterController.transform; List <GameObject> toHide = new List <GameObject>(); List <string> toHide_names = new List <string>(new string[] { "Cory_fixed_Karam:cory_001:body_geo", "Cory_fixed_Karam:cory_001:eyes_geo", "Cory_fixed_Karam:cory_001:lacrima_geo", "Cory_fixed_Karam:cory_001:lashes_geo", "Cory_fixed_Karam:cory_001:tear_geo", "Cory_fixed_Karam:cory_001:teethDn_geo", "Cory_fixed_Karam:cory_001:teethUp_geo", "Cory_fixed_Karam:cory_001:hat_geo" }); for (int i = 0; i < skater_transform.childCount; i++) { var child = skater_transform.GetChild(i); //log("Child: " + child.name); for (int j = 0; j < child.childCount; j++) { var grandchild = child.GetChild(j); //log("Grand: " + grandchild.name); for (int k = 0; k < grandchild.childCount; k++) { var grandgrandchild = grandchild.GetChild(k); //log("Grandgrand: " + grandgrandchild.name); if (toHide_names.Contains(grandgrandchild.name)) { toHide.Add(grandgrandchild.gameObject); } } } } List <string> mat_names = new List <string>(new string[] { "UniqueShaders_head_mat (Instance)", "GenericShaders_eyeInner_mat (Instance)", "GenericShaders_eyeOuter_mat (Instance)", "GenericShaders_teeth_mat (Instance)", "UniqueShaders_hat_mat (Instance)", "GenericShaders_lacrima_mat (Instance)", "GenericShaders_lashes_mat (Instance)", "GenericShaders_tear_mat (Instance)" }); customCameraController.standard_shader = Shader.Find("Standard"); customCameraController.head_shader = Shader.Find("shaderStandard"); customCameraController.head_materials = new List <Material>(); foreach (var obj in toHide) { var materials = obj.GetComponent <SkinnedMeshRenderer>().materials; for (int k = 0; k < materials.Length; k++) { var mat = materials[k]; //log("Obj: " + obj.name + ", mat: " + mat.name); if (mat_names.Contains(mat.name)) { customCameraController.head_materials.Add(mat); } } } customCameraController.mainCamera = Camera.main; if (Main.settings.DEBUG) { log("Done getSettings"); } }