public void TaskOnClick()
    {
        TempoarySettings.Reset();
        TempoarySettings.NumberOfPlayers = numberOfPlayers;
        Destroy(playerSelectionScreen);

        var canvas = FindObjectOfType <Canvas>();

        Instantiate(characterSelectionScreen, canvas.transform);
    }
Example #2
0
 public void OnPointerClick(PointerEventData eventData)
 {
     if (state)
     {
         state = false;
         imageContainer.texture = inactive;
         TempoarySettings.RemoveCharacterFromParty(character);
     }
     else if (TempoarySettings.NumberOfSelectedCharacters + 1 <= TempoarySettings.NumberOfPlayers)
     {
         state = true;
         imageContainer.texture = active;
         TempoarySettings.AddCharacterToParty(character);
     }
 }