Example #1
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (other.name == "Player")
     {
         temple.LevelFinished();
     }
 }
Example #2
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (other.name.Equals("Player"))
     {
         Reward[] rewards = FindObjectsOfType <Reward>();
         if (rewards[0].Gathered() && rewards[1].Gathered() && rewards[2].Gathered() && rewards[3].Gathered())
         {
             temple.LevelFinished();
         }
     }
 }