void OnTriggerStay2D(Collider2D other) { if (other.name == "Player") { temple.LevelFinished(); } }
void OnTriggerStay2D(Collider2D other) { if (other.name.Equals("Player")) { Reward[] rewards = FindObjectsOfType <Reward>(); if (rewards[0].Gathered() && rewards[1].Gathered() && rewards[2].Gathered() && rewards[3].Gathered()) { temple.LevelFinished(); } } }