public MapUnit(string name) : this() { Template = TemplateLoader.GetMonsterByName(name); if (Template == null) { Debug.LogFormat("Invalid unit created (name={0})", name); } else { InitUnit(); } }
public MapUnit(string name) : this() { Template = TemplateLoader.GetMonsterByName(name); if (Template == null) { Debug.LogFormat("Invalid unit created (name={0})", name); } else { InitUnit(); } }