Example #1
0
    // Use this for initialization
    void Start()
    {
        shadow = GetComponentInParent <TemplarShadow>();
        Collider2D hbox = this.GetComponent <Collider2D>();

        Physics2D.IgnoreCollision(shadow.blackTemplar.transform.GetChild(3).GetComponent <Collider2D>(), hbox);
        Physics2D.IgnoreCollision(shadow.GetComponent <Collider2D>(), hbox);
        if (GameManager.Instance.currentFight is TeamFight)
        {
            Entity friend = ((TeamFight)GameManager.Instance.currentFight).getTeammate(shadow.blackTemplar.player);
            Physics2D.IgnoreCollision(hbox, friend.transform.GetChild(3).GetComponent <Collider2D>());
        }
    }