public void Init() { _paramTerrain = (TerrainParameter)AssetDatabase.LoadAssetAtPath(_terrainParamPath, typeof(TerrainParameter)); _paramWeather = (WeatherParameter)AssetDatabase.LoadAssetAtPath(_weatherParamPath, typeof(WeatherParameter)); _paramTemperature = (TemperatureParameter)AssetDatabase.LoadAssetAtPath(_temperatureParamPath, typeof(TemperatureParameter)); _paramMana = (ManaParameter)AssetDatabase.LoadAssetAtPath(_manaParamPath, typeof(ManaParameter)); _paramRain = (RainParameter)AssetDatabase.LoadAssetAtPath(_rainParamPath, typeof(RainParameter)); _biomeDistribution = (BiomeDistribution)AssetDatabase.LoadAssetAtPath(_biomeDistributionPath, typeof(BiomeDistribution)); _terrainColor = (ColorRangeDistribution)AssetDatabase.LoadAssetAtPath(_terrainColorRangePath, typeof(ColorRangeDistribution)); _weatherColor = (ColorRangeDistribution)AssetDatabase.LoadAssetAtPath(_weatherColorRangePath, typeof(ColorRangeDistribution)); _manaColor = (ColorRangeDistribution)AssetDatabase.LoadAssetAtPath(_manaColorRangePath, typeof(ColorRangeDistribution)); _rainColor = (ColorRangeDistribution)AssetDatabase.LoadAssetAtPath(_rainColorRangePath, typeof(ColorRangeDistribution)); _serializedObj = new SerializedObject(this); _propertyParamTerrain = _serializedObj.FindProperty("_paramTerrain"); _propertyParamWeather = _serializedObj.FindProperty("_paramWeather"); _propertyParamTemperature = _serializedObj.FindProperty("_paramTemperature"); _propertyParamMana = _serializedObj.FindProperty("_paramMana"); _propertyParamRain = _serializedObj.FindProperty("_paramRain"); _propertyBiomeDistribution = _serializedObj.FindProperty("_biomeDistribution"); _propertyTerrainColorRange = _serializedObj.FindProperty("_terrainColor"); _propertyWeatherColorRange = _serializedObj.FindProperty("_weatherColor"); _propertyManaColorRange = _serializedObj.FindProperty("_manaColor"); _propertyRainColorRange = _serializedObj.FindProperty("_rainColor"); _propertyWidth = _serializedObj.FindProperty("_width"); _propertyHeight = _serializedObj.FindProperty("_height"); _propertySeed = _serializedObj.FindProperty("_seed"); _noticeTxt = string.Empty; _worldTexture = null; _tileData = null; _executor.Clear(); }
public IEnumerator GenerateWeatherMap( int width, int height, float xOffset, float yOffset, TemperatureParameter para, IReturn <float[]> ret) { _width = width; _height = height; _para = para; _temperatureMap = new float[_width * _height]; var weatherMonad = new BlockMonad <float[]>(r => _weatherGen.GenerateWeatherMap(_width, _height, xOffset, yOffset, _para.WEATHER_GEN_PARA, r)); yield return(weatherMonad.Do()); _varietyStatus = _weatherGen.VarietyStatus; var varietyMap = weatherMonad.Result; _GenerateMainTemperature(varietyMap); ret.Accept(_temperatureMap); }
public static string GetFormat(TemperatureParameter parameter) { switch (parameter) { case TemperatureParameter.Celsius: case TemperatureParameter.Fahrenheit: return("°"); case TemperatureParameter.Kelvin: return("K"); default: return("°"); } }
public double ActualDouble(TemperatureParameter parameter) { switch (parameter) { case TemperatureParameter.Celsius: return(Celsius); case TemperatureParameter.Fahrenheit: return(Fahrenheit); case TemperatureParameter.Kelvin: return(Kelvin); default: return(Celsius); } }
public string Actual(TemperatureParameter temperatureParameter) { switch (temperatureParameter) { case TemperatureParameter.Celsius: return(Celsius.ToString("0") + '°'); case TemperatureParameter.Fahrenheit: return(Fahrenheit.ToString("0") + '°'); case TemperatureParameter.Kelvin: return(Kelvin.ToString("0")); default: return(Celsius.ToString("0") + '°'); } }
/// <summary> /// 准备温感点位数据,Id和position位置信息 /// </summary> /// <param name="floorName"></param> private void PrepareTemperature(string floorName) { List <TemperaturePoint> temperaturePoints = new List <TemperaturePoint>(); string sql = StaticSql.TEMPERATURE_POINT; using (var db = new IntegrateDbContext()) { List <TemperaturePointOriginal> temperaturePointOriginals = db.Database.SqlQuery <TemperaturePointOriginal>(sql).ToList(); temperaturePointOriginals.ForEach(item => { BoundingBox boundingbox = JsonConvert.DeserializeObject <BoundingBox>(item.BoundingBox); double x = (boundingbox.max.x + boundingbox.min.x) * 0.5; double y = (boundingbox.max.y + boundingbox.min.y) * 0.5; double z = (boundingbox.max.z + boundingbox.min.z) * 0.5; var position = string.Format("{0},{1},{2}", x, y, z); temperaturePoints.Add(new TemperaturePoint { objectId = item.Id, position = position }); }); } foreach (TemperaturePoint dr in temperaturePoints) { List <TemperatureParameter> temperaturePointsParameters = null; if (m_tempMap.ContainsKey(floorName)) { temperaturePointsParameters = m_tempMap[floorName]; } else { temperaturePointsParameters = new List <TemperatureParameter>(); m_tempMap.Add(floorName, temperaturePointsParameters); } TemperatureParameter tempPara = new TemperatureParameter(); string[] xyz = dr.position.Split(','); tempPara.px = Convert.ToDouble(xyz[0]); tempPara.py = Convert.ToDouble(xyz[1]); tempPara.pz = Convert.ToDouble(xyz[2]); tempPara.id = dr.objectId; temperaturePointsParameters.Add(tempPara); } }
public void Set(TemperatureParameter t) { TemperatureParameter = t; }
public static void ChangeParameter(TemperatureParameter newPar) { Parameter = newPar; }
internal static string GenerateLockDetailDescription(HeWeatherModel model, bool isNight, TemperatureParameter parameter, DateTime desiredDate) { var todayIndex = Array.FindIndex(model.DailyForecast, x => { return(x.Date.Date == desiredDate.Date); }); if (isNight && desiredDate.Hour < 12) { todayIndex--; } if (todayIndex < 0) { todayIndex = 0; } var 主语 = model.NowWeather.Now.Condition; string zhuyu = loader.GetString("xianzai"); if (Tools.Random.Next(200) >= 100) { if (isNight) { 主语 = model.DailyForecast[todayIndex].Condition.NightCond; zhuyu = loader.GetString("wanjian"); } else { 主语 = model.DailyForecast[todayIndex].Condition.DayCond; zhuyu = loader.GetString("jintian"); } } string binyu; StringBuilder decoration = new StringBuilder(); if (Tools.Random.Next(200) >= 100) { if (Tools.Random.Next(200) >= 100 && model.NowWeather.Temprature.Celsius < 0) { decoration.Append(wendudi.SelectRandomString() + ", "); } else if (Tools.Random.Next(200) >= 100 && model.NowWeather.Temprature.Celsius > 25) { decoration.Append(wendugao.SelectRandomString() + ", "); } if (Tools.Random.Next(200) >= 100 && model.DailyForecast[todayIndex].Humidity > 80) { decoration.Append(shiduda[0] + ", "); } if (model.NowWeather.Visibility != null) { if (Tools.Random.Next(200) >= 100 && model.NowWeather.Visibility.KM < 0.5) { decoration.Append(nengjiandudi[0] + ", "); } } if (Tools.Random.Next(200) >= 100) { switch (主语) { case WeatherCondition.unknown: return(loader.GetString("unknown_weather")); case WeatherCondition.sunny: case WeatherCondition.few_clouds: case WeatherCondition.partly_cloudy: case WeatherCondition.calm: case WeatherCondition.light_breeze: case WeatherCondition.moderate: case WeatherCondition.fresh_breeze: decoration.Append(haotianqi.SelectRandomString() + ", "); break; case WeatherCondition.overcast: case WeatherCondition.cloudy: case WeatherCondition.windy: break; case WeatherCondition.strong_breeze: case WeatherCondition.high_wind: break; case WeatherCondition.gale: case WeatherCondition.strong_gale: case WeatherCondition.storm: case WeatherCondition.violent_storm: case WeatherCondition.hurricane: case WeatherCondition.tornado: case WeatherCondition.tropical_storm: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.shower_rain: break; case WeatherCondition.heavy_shower_rain: case WeatherCondition.thundershower: case WeatherCondition.heavy_thunderstorm: case WeatherCondition.hail: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.light_rain: case WeatherCondition.moderate_rain: break; case WeatherCondition.heavy_rain: case WeatherCondition.extreme_rain: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.drizzle_rain: break; case WeatherCondition.storm_rain: case WeatherCondition.heavy_storm_rain: case WeatherCondition.severe_storm_rain: case WeatherCondition.freezing_rain: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.light_snow: break; case WeatherCondition.moderate_snow: case WeatherCondition.heavy_snow: case WeatherCondition.snowstorm: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.sleet: case WeatherCondition.rain_snow: case WeatherCondition.shower_snow: case WeatherCondition.snow_flurry: break; case WeatherCondition.mist: break; case WeatherCondition.foggy: case WeatherCondition.haze: case WeatherCondition.sand: case WeatherCondition.dust: case WeatherCondition.volcanic_ash: case WeatherCondition.duststorm: case WeatherCondition.sandstorm: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.hot: case WeatherCondition.cold: break; default: break; } } } switch (主语) { case WeatherCondition.unknown: return(loader.GetString("unknown_weather")); case WeatherCondition.sunny: binyu = sunny.SelectRandomString(); break; case WeatherCondition.cloudy: binyu = cloudy.SelectRandomString(); break; case WeatherCondition.few_clouds: binyu = few_clouds.SelectRandomString(); break; case WeatherCondition.partly_cloudy: binyu = partly_cloudy.SelectRandomString(); break; case WeatherCondition.overcast: binyu = overcast.SelectRandomString(); break; case WeatherCondition.windy: binyu = windy.SelectRandomString(); break; case WeatherCondition.calm: case WeatherCondition.light_breeze: case WeatherCondition.moderate: case WeatherCondition.fresh_breeze: binyu = breeze.SelectRandomString(); break; case WeatherCondition.strong_breeze: case WeatherCondition.high_wind: case WeatherCondition.gale: case WeatherCondition.strong_gale: binyu = gale.SelectRandomString(); break; case WeatherCondition.storm: case WeatherCondition.violent_storm: case WeatherCondition.hurricane: case WeatherCondition.tornado: case WeatherCondition.tropical_storm: binyu = storm.SelectRandomString(); break; case WeatherCondition.shower_rain: case WeatherCondition.heavy_shower_rain: binyu = shower.SelectRandomString(); break; case WeatherCondition.thundershower: case WeatherCondition.heavy_thunderstorm: binyu = thundershower.SelectRandomString(); break; case WeatherCondition.hail: binyu = hail.SelectRandomString(); break; case WeatherCondition.drizzle_rain: case WeatherCondition.light_rain: case WeatherCondition.moderate_rain: binyu = moderate_rain.SelectRandomString(); break; case WeatherCondition.heavy_rain: case WeatherCondition.extreme_rain: binyu = heavy_rain.SelectRandomString(); break; case WeatherCondition.storm_rain: case WeatherCondition.heavy_storm_rain: case WeatherCondition.severe_storm_rain: binyu = storm.SelectRandomString(); break; case WeatherCondition.freezing_rain: binyu = freezing_rain.SelectRandomString(); break; case WeatherCondition.light_snow: case WeatherCondition.moderate_snow: binyu = moderate_snow.SelectRandomString(); break; case WeatherCondition.heavy_snow: binyu = heavy_snow.SelectRandomString(); break; case WeatherCondition.snowstorm: binyu = snowstorm.SelectRandomString(); break; case WeatherCondition.sleet: case WeatherCondition.rain_snow: binyu = sleet.SelectRandomString(); break; case WeatherCondition.shower_snow: case WeatherCondition.snow_flurry: binyu = shower_snow.SelectRandomString(); break; case WeatherCondition.mist: binyu = mist.SelectRandomString(); break; case WeatherCondition.foggy: binyu = foggy.SelectRandomString(); break; case WeatherCondition.haze: binyu = haze.SelectRandomString(); break; case WeatherCondition.sand: case WeatherCondition.dust: binyu = dust.SelectRandomString(); break; case WeatherCondition.volcanic_ash: case WeatherCondition.duststorm: case WeatherCondition.sandstorm: binyu = duststorm.SelectRandomString(); break; case WeatherCondition.hot: binyu = loader.GetString("bianre"); break; case WeatherCondition.cold: binyu = loader.GetString("bianleng"); break; default: return(loader.GetString("unknown_weather")); } string nowtemp; string tomorrowtemp; switch (parameter) { case TemperatureParameter.Celsius: nowtemp = model.DailyForecast[todayIndex].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex].HighTemp.Celsius + '°'; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex + 1].HighTemp.Celsius + '°'; break; case TemperatureParameter.Fahrenheit: nowtemp = model.DailyForecast[todayIndex + 0].LowTemp.Fahrenheit + "°~" + model.DailyForecast[todayIndex + 0].HighTemp.Fahrenheit + '°'; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Fahrenheit + "°~" + model.DailyForecast[todayIndex + 1].HighTemp.Fahrenheit + '°'; break; case TemperatureParameter.Kelvin: nowtemp = model.DailyForecast[todayIndex + 0].LowTemp.Kelvin + "K~" + model.DailyForecast[todayIndex + 0].HighTemp.Kelvin + "K"; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Kelvin + "K~" + model.DailyForecast[todayIndex + 1].HighTemp.Kelvin + "K"; break; default: nowtemp = model.DailyForecast[todayIndex + 0].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex + 0].HighTemp.Celsius + "°"; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex + 1].HighTemp.Celsius + "°"; break; } string tomorrowcondition; var converter = new ConditiontoTextConverter(); tomorrowcondition = (string)converter.Convert(model.DailyForecast[todayIndex + 1].Condition.DayCond, null, null, null); return(string.Format(loader.GetString("LockDetail"), zhuyu, binyu, decoration, nowtemp, tomorrowcondition, tomorrowtemp)); }
public TempViewModel(TemperatureParameter l) { this.Parameter = l; Title = l.GetDisplayName(); }
public static string GetFormat(TemperatureParameter parameter) { switch (parameter) { case TemperatureParameter.Celsius: case TemperatureParameter.Fahrenheit: return "°"; case TemperatureParameter.Kelvin: return "K"; default: return "°"; } }
public double ActualDouble(TemperatureParameter parameter) { switch (parameter) { case TemperatureParameter.Celsius: return Celsius; case TemperatureParameter.Fahrenheit: return Fahrenheit; case TemperatureParameter.Kelvin: return Kelvin; default: return Celsius; } }
public string Actual(TemperatureParameter temperatureParameter) { switch (temperatureParameter) { case TemperatureParameter.Celsius: return Celsius.ToString("0") + '°'; case TemperatureParameter.Fahrenheit: return Fahrenheit.ToString("0") + '°'; case TemperatureParameter.Kelvin: return Kelvin.ToString("0"); default: return Celsius.ToString("0") + '°'; } }
internal static string GenerateLockDetailDescription(HeWeatherModel model, bool isNight, TemperatureParameter parameter, DateTime desiredDate) { var todayIndex = Array.FindIndex(model.DailyForecast, x => { return x.Date.Date == desiredDate.Date; }); if (isNight && desiredDate.Hour < 12) { todayIndex--; } if (todayIndex < 0) { todayIndex = 0; } var 主语 = model.NowWeather.Now.Condition; string zhuyu = loader.GetString("xianzai"); if (Tools.Random.Next(200) >= 100) { if (isNight) { 主语 = model.DailyForecast[todayIndex].Condition.NightCond; zhuyu = loader.GetString("wanjian"); } else { 主语 = model.DailyForecast[todayIndex].Condition.DayCond; zhuyu = loader.GetString("jintian"); } } string binyu; StringBuilder decoration = new StringBuilder(); if (Tools.Random.Next(200) >= 100) { if (Tools.Random.Next(200) >= 100 && model.NowWeather.Temprature.Celsius < 0) { decoration.Append(wendudi.SelectRandomString() + ", "); } else if (Tools.Random.Next(200) >= 100 && model.NowWeather.Temprature.Celsius > 25) { decoration.Append(wendugao.SelectRandomString() + ", "); } if (Tools.Random.Next(200) >= 100 && model.DailyForecast[todayIndex].Humidity > 80) { decoration.Append(shiduda[0] + ", "); } if (model.NowWeather.Visibility != null) if (Tools.Random.Next(200) >= 100 && model.NowWeather.Visibility.KM < 0.5) { decoration.Append(nengjiandudi[0] + ", "); } if (Tools.Random.Next(200) >= 100) switch (主语) { case WeatherCondition.unknown: return loader.GetString("unknown_weather"); case WeatherCondition.sunny: case WeatherCondition.few_clouds: case WeatherCondition.partly_cloudy: case WeatherCondition.calm: case WeatherCondition.light_breeze: case WeatherCondition.moderate: case WeatherCondition.fresh_breeze: decoration.Append(haotianqi.SelectRandomString() + ", "); break; case WeatherCondition.overcast: case WeatherCondition.cloudy: case WeatherCondition.windy: break; case WeatherCondition.strong_breeze: case WeatherCondition.high_wind: break; case WeatherCondition.gale: case WeatherCondition.strong_gale: case WeatherCondition.storm: case WeatherCondition.violent_storm: case WeatherCondition.hurricane: case WeatherCondition.tornado: case WeatherCondition.tropical_storm: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.shower_rain: break; case WeatherCondition.heavy_shower_rain: case WeatherCondition.thundershower: case WeatherCondition.heavy_thunderstorm: case WeatherCondition.hail: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.light_rain: case WeatherCondition.moderate_rain: break; case WeatherCondition.heavy_rain: case WeatherCondition.extreme_rain: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.drizzle_rain: break; case WeatherCondition.storm_rain: case WeatherCondition.heavy_storm_rain: case WeatherCondition.severe_storm_rain: case WeatherCondition.freezing_rain: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.light_snow: break; case WeatherCondition.moderate_snow: case WeatherCondition.heavy_snow: case WeatherCondition.snowstorm: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.sleet: case WeatherCondition.rain_snow: case WeatherCondition.shower_snow: case WeatherCondition.snow_flurry: break; case WeatherCondition.mist: break; case WeatherCondition.foggy: case WeatherCondition.haze: case WeatherCondition.sand: case WeatherCondition.dust: case WeatherCondition.volcanic_ash: case WeatherCondition.duststorm: case WeatherCondition.sandstorm: decoration.Append(huaitianqi.SelectRandomString() + ", "); break; case WeatherCondition.hot: case WeatherCondition.cold: break; default: break; } } switch (主语) { case WeatherCondition.unknown: return loader.GetString("unknown_weather"); case WeatherCondition.sunny: binyu = sunny.SelectRandomString(); break; case WeatherCondition.cloudy: binyu = cloudy.SelectRandomString(); break; case WeatherCondition.few_clouds: binyu = few_clouds.SelectRandomString(); break; case WeatherCondition.partly_cloudy: binyu = partly_cloudy.SelectRandomString(); break; case WeatherCondition.overcast: binyu = overcast.SelectRandomString(); break; case WeatherCondition.windy: binyu = windy.SelectRandomString(); break; case WeatherCondition.calm: case WeatherCondition.light_breeze: case WeatherCondition.moderate: case WeatherCondition.fresh_breeze: binyu = breeze.SelectRandomString(); break; case WeatherCondition.strong_breeze: case WeatherCondition.high_wind: case WeatherCondition.gale: case WeatherCondition.strong_gale: binyu = gale.SelectRandomString(); break; case WeatherCondition.storm: case WeatherCondition.violent_storm: case WeatherCondition.hurricane: case WeatherCondition.tornado: case WeatherCondition.tropical_storm: binyu = storm.SelectRandomString(); break; case WeatherCondition.shower_rain: case WeatherCondition.heavy_shower_rain: binyu = shower.SelectRandomString(); break; case WeatherCondition.thundershower: case WeatherCondition.heavy_thunderstorm: binyu = thundershower.SelectRandomString(); break; case WeatherCondition.hail: binyu = hail.SelectRandomString(); break; case WeatherCondition.drizzle_rain: case WeatherCondition.light_rain: case WeatherCondition.moderate_rain: binyu = moderate_rain.SelectRandomString(); break; case WeatherCondition.heavy_rain: case WeatherCondition.extreme_rain: binyu = heavy_rain.SelectRandomString(); break; case WeatherCondition.storm_rain: case WeatherCondition.heavy_storm_rain: case WeatherCondition.severe_storm_rain: binyu = storm.SelectRandomString(); break; case WeatherCondition.freezing_rain: binyu = freezing_rain.SelectRandomString(); break; case WeatherCondition.light_snow: case WeatherCondition.moderate_snow: binyu = moderate_snow.SelectRandomString(); break; case WeatherCondition.heavy_snow: binyu = heavy_snow.SelectRandomString(); break; case WeatherCondition.snowstorm: binyu = snowstorm.SelectRandomString(); break; case WeatherCondition.sleet: case WeatherCondition.rain_snow: binyu = sleet.SelectRandomString(); break; case WeatherCondition.shower_snow: case WeatherCondition.snow_flurry: binyu = shower_snow.SelectRandomString(); break; case WeatherCondition.mist: binyu = mist.SelectRandomString(); break; case WeatherCondition.foggy: binyu = foggy.SelectRandomString(); break; case WeatherCondition.haze: binyu = haze.SelectRandomString(); break; case WeatherCondition.sand: case WeatherCondition.dust: binyu = dust.SelectRandomString(); break; case WeatherCondition.volcanic_ash: case WeatherCondition.duststorm: case WeatherCondition.sandstorm: binyu = duststorm.SelectRandomString(); break; case WeatherCondition.hot: binyu = loader.GetString("bianre"); break; case WeatherCondition.cold: binyu = loader.GetString("bianleng"); break; default: return loader.GetString("unknown_weather"); } string nowtemp; string tomorrowtemp; switch (parameter) { case TemperatureParameter.Celsius: nowtemp = model.DailyForecast[todayIndex].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex].HighTemp.Celsius + '°'; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex + 1].HighTemp.Celsius + '°'; break; case TemperatureParameter.Fahrenheit: nowtemp = model.DailyForecast[todayIndex + 0].LowTemp.Fahrenheit + "°~" + model.DailyForecast[todayIndex + 0].HighTemp.Fahrenheit + '°'; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Fahrenheit + "°~" + model.DailyForecast[todayIndex + 1].HighTemp.Fahrenheit + '°'; break; case TemperatureParameter.Kelvin: nowtemp = model.DailyForecast[todayIndex + 0].LowTemp.Kelvin + "K~" + model.DailyForecast[todayIndex + 0].HighTemp.Kelvin + "K"; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Kelvin + "K~" + model.DailyForecast[todayIndex + 1].HighTemp.Kelvin + "K"; break; default: nowtemp = model.DailyForecast[todayIndex + 0].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex + 0].HighTemp.Celsius + "°"; tomorrowtemp = model.DailyForecast[todayIndex + 1].LowTemp.Celsius + "°~" + model.DailyForecast[todayIndex + 1].HighTemp.Celsius + "°"; break; } string tomorrowcondition; var converter = new ConditiontoTextConverter(); tomorrowcondition = (string)converter.Convert(model.DailyForecast[todayIndex + 1].Condition.DayCond, null, null, null); return string.Format(loader.GetString("LockDetail"), zhuyu, binyu, decoration, nowtemp, tomorrowcondition, tomorrowtemp); }