Example #1
0
    public bool CheckIfDead() //should enemy check this?
    {
        if (Energy < 1)
        {
            //GridManager.ResetOccupied(gridCoord);
            //EndTurn();
            //Tile tile;
            //GridManager.GetTileAtCoord(gridCoord, out tile);
            //tile.Reset();

            //gameObject.SetActive(false);
            tileManager.RemoveUnit(pos);
            TempTurnManager.RemoveUnit(this);

            return(true);
        }
        return(false);
    }
Example #2
0
 public void RemoveUnit()
 {
     tileManager.RemoveUnit(pos);
     TempTurnManager.RemoveUnit(this);
 }