private void GenericDataGrid_CellClick(object sender, DataGridViewCellEventArgs e) { if (e.RowIndex < 0) { return; } var x = (TempObj as BaseEntityCode); if (x != null) { SelectedType = TempObj.GetType(); SelectedRow = DataSourceList[e.RowIndex]; return; } var x2 = (TempObj as BaseEntityIdentity); if (x2 != null) { SelectedType = TempObj.GetType(); SelectedRow = DataSourceList[e.RowIndex]; return; } }
void LoadItems() { int TempInt = PlayerPrefs.GetInt("ContainerSavedItems" + ContainerID.ToString()); //Getting the number of the saved items. GameObject TempObj; for (int i = 1; i < TempInt; i++) //Starting a loop { if (Resources.Load(PlayerPrefs.GetString("ContainerName" + i.ToString()) + "C", typeof(GameObject))) { TempObj = Instantiate(Resources.Load(PlayerPrefs.GetString("ContainerName" + i.ToString()) + "C", typeof(GameObject)), MyTransform.position, MyTransform.rotation) as GameObject; } else { TempObj = Instantiate(DefaultItem, MyTransform.position, MyTransform.rotation) as GameObject; } Item ItemScript = TempObj.GetComponent <Item>(); //Getting the item script. ItemScript.ItemType = PlayerPrefs.GetInt("ContainerItemType" + i.ToString() + ContainerID.ToString()); //Loading the item's type ItemScript.MinDistance = PlayerPrefs.GetFloat("ContainerMinDistance" + i.ToString() + ContainerID.ToString()); //Loading the item's pickup minimum distance. ItemScript.Name = PlayerPrefs.GetString("ContainerName" + i.ToString() + ContainerID.ToString()); //Loading the item's name. ItemScript.Amount = PlayerPrefs.GetInt("ContainerAmount" + i.ToString() + ContainerID.ToString()); //Loading the item's amount. ItemScript.Weight = PlayerPrefs.GetInt("ContainerWeight" + i.ToString(), 1); //Loading the item's weight ItemScript.ShortDescription = PlayerPrefs.GetString("ContainerShortDescription" + i.ToString() + ContainerID.ToString()); //Loading the item's short description. ItemScript.Icon = Resources.Load(ItemScript.Name, typeof(Sprite)) as Sprite; ItemScript.Currency = PlayerPrefs.GetString("ContainerCurrency" + i.ToString() + ContainerID.ToString()); //Loading the item's currency type. ItemScript.CurrencyAmount = PlayerPrefs.GetInt("ContainerCurrencyAmount" + i.ToString() + ContainerID.ToString()); //Loading the item's currency amount. ItemScript.EquipmentSlot = PlayerPrefs.GetString("ContainerEquipmentSlot" + i.ToString() + ContainerID.ToString()); //Loading the item's equipment slot. ItemScript.SkillSlot = PlayerPrefs.GetString("ContainerSkillSlot" + i.ToString() + ContainerID.ToString()); //Loading the item's skill bar slot. //Is the item stackable? if (PlayerPrefs.GetInt("ContainerIsStackable" + i.ToString() + ContainerID.ToString()) == 0) { ItemScript.IsStackable = false; } else { ItemScript.IsStackable = true; } ItemScript.MaxAmount = PlayerPrefs.GetInt("ContainerMaxAmount" + i.ToString() + ContainerID.ToString()); //Loading the item's maximum amount. //Loading the item's equipment attributes: if (PlayerPrefs.GetString("EqHasAttributes" + i.ToString()) == "Yes") { ItemScript.Attributes = new Item.ItemAttributes[PlayerPrefs.GetInt("EqAttributesAmount" + i.ToString())]; int a = 0; for (a = 0; a < ItemScript.Attributes.Length; a++) { ItemScript.Attributes[a] = new Item.ItemAttributes(); } for (a = 0; a < ItemScript.Attributes.Length; a++) { ItemScript.Attributes[a].Name = PlayerPrefs.GetString("EqAttributeName" + a.ToString() + i.ToString()); ItemScript.Attributes[a].Value = PlayerPrefs.GetInt("EqAttributeValue" + a.ToString() + i.ToString()); } } LoadItem(TempObj.transform, PlayerPrefs.GetInt("ContainerItemSlot" + i.ToString() + ContainerID.ToString())); } }
public int PatientPreparation(TempObj tempObj) { foreach (var data in tempObj.theatreOperationPersonel) { data.User = (int)Session["UserId"]; db.TheatreOperationPersonels.Add(data); } return(db.SaveChanges()); }
public IActionResult DownloadExcel(TempObj tempObj) { try { var file = service.ExportData( tempObj.companyCodes, tempObj.startDate, tempObj.endDate ); return(Ok(file)); } catch (Exception ex) { return(StatusCode(500, ex.Message)); } }
private TempObj GetTempObj(GameObject source, int index) { var tempObj = tempObjs.Find(t => t.Source == source && t.Index == index); if (tempObj != null) { tempObj.Dirty = false; } else { tempObj = new TempObj(); tempObj.Source = source; tempObj.Index = index; } return(tempObj); }
void LoadSkillBar() { int TempInt = PlayerPrefs.GetInt("SavedSkillSlots"); //Getting the number of the saved skill bar slots. GameObject TempObj; for (int i = 1; i < TempInt; i++) //Starting a loop in the saved skill slots. { if (Resources.Load(PlayerPrefs.GetString("SkName" + i.ToString()) + "C", typeof(GameObject))) { TempObj = Instantiate(Resources.Load(PlayerPrefs.GetString("SkName" + i.ToString()) + "C", typeof(GameObject)), MyTransform.position, MyTransform.rotation) as GameObject; } else { TempObj = Instantiate(DefaultItem, MyTransform.position, MyTransform.rotation) as GameObject; } Item ItemScript = TempObj.GetComponent <Item>(); //Getting the item script. ItemScript.ItemType = PlayerPrefs.GetInt("SkItemType" + i.ToString()); //Loading the item's type ItemScript.MinDistance = PlayerPrefs.GetFloat("SkMinDistance" + i.ToString()); //Loading the item's pickup minimum distance. ItemScript.Name = PlayerPrefs.GetString("SkName" + i.ToString()); //Loading the item's name. ItemScript.Amount = PlayerPrefs.GetInt("SkAmount" + i.ToString()); //Loading the item's amount. ItemScript.Weight = PlayerPrefs.GetInt("SkWeight" + i.ToString(), 1); //Loading the item's weight ItemScript.ShortDescription = PlayerPrefs.GetString("SkShortDescription" + i.ToString()); //Loading the item's short description. ItemScript.Icon = Resources.Load(ItemScript.Name, typeof(Sprite)) as Sprite; ItemScript.Currency = PlayerPrefs.GetString("SkCurrency" + i.ToString()); //Loading the item's currency type. ItemScript.CurrencyAmount = PlayerPrefs.GetInt("SkCurrencyAmount" + i.ToString()); //Loading the item's currency amount. ItemScript.EquipmentSlot = PlayerPrefs.GetString("SkEquipmentSlot" + i.ToString()); //Loading the item's equipment slot. ItemScript.SkillSlot = PlayerPrefs.GetString("SkSkillSlot" + i.ToString()); //Loading the item's skill bar slot. //Loading the item's equipment attributes: if (PlayerPrefs.GetString("EqHasAttributes" + i.ToString()) == "Yes") { ItemScript.Attributes = new Item.ItemAttributes[PlayerPrefs.GetInt("EqAttributesAmount" + i.ToString())]; int a = 0; for (a = 0; a < ItemScript.Attributes.Length; a++) { ItemScript.Attributes[a] = new Item.ItemAttributes(); } for (a = 0; a < ItemScript.Attributes.Length; a++) { ItemScript.Attributes[a].Name = PlayerPrefs.GetString("EqAttributeName" + a.ToString() + i.ToString()); ItemScript.Attributes[a].Value = PlayerPrefs.GetInt("EqAttributeValue" + a.ToString() + i.ToString()); } } //Adding the loaded items to their skill bar slots: for (int t = 0; t < SkillSlot.Length; t++) //Starting a loop in the skill bar slots. { if (SkillSlot[t].Name == ItemScript.SkillSlot && PlayerPrefs.GetInt("SkSkillSlotID" + i.ToString()) == t) //If the current loaded item matches one of the skill bar slots. { //Set the item and set the slot to taken. SkillSlot[t].Item = TempObj.transform; SkillSlot[t].IsTaken = true; CustomEvents.OnSkillBarAdd(ItemScript); //Changing the settings of the item and parenting it to the inventory manager again. if (SkillSlot[t].Item.GetComponent <Collider>() != null) { SkillSlot[t].Item.transform.GetComponent <Collider>().isTrigger = true; } SkillSlot[t].Item.transform.GetComponent <Renderer>().enabled = false; SkillSlot[t].Item.transform.parent = gameObject.transform; SkillSlot[t].Item.transform.localPosition = Vector3.zero; SkillSlot[t].Item.gameObject.SetActive(false); } } } }