private void InitData() { ContextRect = new Rect(100, 100, WinW, WinH); //TexData = new TextureData(); //TexData.Load(); TempMgr.Init(); Temps = ModelTempMgr.Instance.Temps; }
protected override void Init() { Title = "场景列表"; ContextRect = new Rect(300, 300, 300, 800); base.Init(); TempMgr.Init(); sList = SceneTempMgr.Instance.Temps; InitComplete(); }
protected override void Init() { Title = "动作编辑器"; InitData(); InitAnimType(); base.Init(); TempMgr.Init(); Temps = ModelTempMgr.Instance.Temps; InitComplete(); }