private void OnTriggerEnter2D(Collider2D collision)
    {
        {
            var playerCol = collision.GetComponent <Player.Movement.PlayerCollision>();
            if (playerCol)
            {
                finalBoss.playerCol = playerCol;
                finalBoss.StartBossBattle();

                GetComponent <Collider2D>().enabled = false;

                _cameraController.UpdatePlayerOffset(_offset);
                _teleporter.DisableTeleporter();
            }
        }
    }