Example #1
0
 public void TeleportTo(Vector3 position)
 {
     if (playerHead)
     {
         // Move using the offset of the player inside the rig.
         Vector3 playerOffsetInRig = playerRig.position.SetY(0) - playerHead.position.SetY(0);
         playerRig.position = position + playerOffsetInRig;
     }
     else
     {
         playerRig.transform.position = position;
     }
     Teleported?.Invoke(position);
 }
        protected void EmitTeleported(LocomotionSystem locomotionSystem)
        {
            if (wasUsedToTeleport == false)
            {
                Vector3 rigPosition        = locomotionSystem.xrRig.rig.transform.position;
                Vector3 anchorPosition     = teleportationInteractable.teleportAnchorTransform.position;
                Vector2 flatRigPosition    = new Vector2(rigPosition.x, rigPosition.z);
                Vector2 flatAnchorPosition = new Vector2(anchorPosition.x, anchorPosition.z);

                if (Vector3.Distance(flatRigPosition, flatAnchorPosition) < 0.1)
                {
                    wasUsedToTeleport = true;
                    Teleported?.Invoke(this, EventArgs.Empty);
                }
            }
        }
Example #3
0
    void TeleportPlayerToCounterpart(PlayerInteraction playerInteraction)
    {
        Vector3 relativePositionToThis = transform.InverseTransformPoint(playerInteraction.transform.position);
        Vector3 newPosition            = counterpart.transform.TransformPoint(relativePositionToThis);

        playerInteraction.transform.position = newPosition;
        //playerInteraction.GetComponent<UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController>().mouseLook.TurnAround();


        if (playerInteraction.carryingObject != null)
        {
            relativePositionToThis = transform.InverseTransformPoint(playerInteraction.carryingObject.transform.position);
            newPosition            = counterpart.transform.TransformPoint(relativePositionToThis);
            playerInteraction.carryingObject.transform.position = newPosition;
        }

        playerInteraction.TransitionWorlds();

        Teleported?.Invoke();
    }
Example #4
0
 internal void OnTeleported()
 {
     Teleported?.Invoke(_thisEntity);
 }
 protected void EmitTeleported()
 {
     wasUsedToTeleport = true;
     Teleported?.Invoke(this, EventArgs.Empty);
 }