public void SetObjects()
    {
        if (!_lvlGeneratorReference.colectableRoomPositions.Contains(roomPos))
        {
            if (colectableToSpawn != null)
            {
                colectableToSpawn.SetActive(false);
            }


            if (lightReference != null)
            {
                lightReference.SetActive(true);
            }
        }

        if (_lvlGeneratorReference.colectableRoomPositions.Contains(roomPos))
        {
            temp = true;

            if (lightReference != null)
            {
                lightReference.SetActive(false);
            }


            if (colectableToSpawn != null)
            {
                colectableToSpawn.SetActive(true);
            }
        }

        if (!_lvlGeneratorReference.teleportRoomPositions.Contains(roomPos))
        {
            noteleport = true;

            if (teleportReference != null)
            {
                teleportReference.SetActive(false);
            }
        }
        else
        {
            _teleportReference.AddRoom(this);
        }
    }