private void HidePointer() { //if (visible) //{ //pointerHideStartTime = Time.time; //} visible = false; teleportArc.Hide(); invalidReticleTransform.gameObject.SetActive(false); }
private void GrabReleased() { if (controllerPointer.outline != null) { Destroy(controllerPointer.outline); } if (grabObject != null) { grabObject = null; teleportArc.Hide(); } }
private void UpdateArc() { if (SteamVR_Actions.default_TouchPad[SteamVR_Input_Sources.RightHand].axis == Vector2.zero) { if (IsArcActive) { _arc.Hide(); _teleportMarker.SetAlpha(0f, 0f); } IsArcActive = false; return; } IsArcActive = true; Vector3 arcVelocity = _aimAnchor.forward * _maxDistance; _arc.SetArcData(_aimAnchor.position, arcVelocity, true, false); bool didHit = _arc.DrawArc(out RaycastHit hit); if (didHit) { _arcTarget = hit.point; _isArcTargetValid = true; _arc.SetColor(Color.green); _teleportMarker.transform.position = hit.point; _log.Append("origTarget", hit.point); Vector3 markerPos; if (_markerCollider.HasCollided()) { markerPos = _markerCollider.GetAdjustedPosition(); markerPos.y = hit.point.y; _teleportMarker.transform.position = markerPos; _log.Append("shiftedTarget", markerPos); } _teleportMarker.SetAlpha(1f, 1f); } if (!didHit || hit.collider.gameObject.layer != 12) { _arc.SetColor(Color.red); _teleportMarker.SetAlpha(0f, 0f); _isArcTargetValid = false; } _arc.Show(); _log.Append("targetValid", _isArcTargetValid); }
//------------------------------------------------- private void HidePointer() { if (visible) { pointerHideStartTime = Time.time; } visible = false; if (pointerHand) { //NVRReplace Debug.LogWarning("Skiiping ShouldOverrideHoverLock() method"); /* * if ( ShouldOverrideHoverLock() ) * { * //Restore the original hovering interactable on the hand * if ( originalHoverLockState == true ) * { * pointerHand.HoverLock( originalHoveringInteractable ); * } * else * { * pointerHand.HoverUnlock( null ); * } * } */ //Stop looping sound loopingAudioSource.Stop(); PlayAudioClip(pointerAudioSource, pointerStopSound); } teleportPointerObject.SetActive(false); teleportArc.Hide(); foreach (TeleportMarkerBase teleportMarker in teleportMarkers) { if (teleportMarker != null && teleportMarker.markerActive && teleportMarker.gameObject != null) { teleportMarker.gameObject.SetActive(false); } } destinationReticleTransform.gameObject.SetActive(false); invalidReticleTransform.gameObject.SetActive(false); offsetReticleTransform.gameObject.SetActive(false); if (playAreaPreviewTransform != null) { playAreaPreviewTransform.gameObject.SetActive(false); } if (onActivateObjectTransform.gameObject.activeSelf) { onActivateObjectTransform.gameObject.SetActive(false); } onDeactivateObjectTransform.gameObject.SetActive(true); pointerHand = null; }