private bool GF_espera; //GF está esperando que o player interaja // Use this for initialization void Start() { happyBar = gfFrame.GetComponentsInChildren <Image>(); gfManager = FindObjectOfType <GFManager>(); telController = FindObjectOfType <TelephoneController>(); objetos = FindObjectOfType <ObjectsPlaces>(); player = FindObjectOfType <PlayerController>(); escada1 = FindObjectOfType <ClimbUpStairs>(); escada2 = FindObjectOfType <ClimbDownStairs>(); emotes = GetComponentInChildren <EmotesController>(); //Define o começo; begin = Time.time; //Define o Happy Happy = Random.Range(45, 65); //Marca a Posição Inicial startMarker = this.transform.position; oldStartMarker = startMarker; //Verifica o Andar if (startMarker.y >= 0.5f && startMarker.y <= 2f) { AndarGF = 1; } else { AndarGF = 2; } oldAndar = AndarGF; }
private int actualNumOfGF = 0; // Quantidade de namoradas a + na tela // Use this for initialization void Start() { soundController = FindObjectOfType <SoundController>(); sceneController = FindObjectOfType <SceneController>(); tel = FindObjectOfType <TelephoneController>(); //girlfriends = new List<GF>(); UpdateGF(); /*foreach (var iten in gf) * { * girlfriends.Add(iten); * }*/ InvokeRepeating("CommandAction", actionStartTime, actionRepeatTime); InvokeRepeating("Spawn", spawnTime, spawnTime); }
public void ShowTelephoneView() { HideAll(); if (_telephoneController == null) { var view = InstantiateView <TelephoneView>("Phone/Prefabs/TelephoneView"); _telephoneController = new TelephoneController(); _telephoneController.View = (TelephoneView)view; RegisterController(_telephoneController); _telephoneController.Start(); } else { _telephoneController.Show(); _telephoneController.Refresh(); } ShowBackBtn(); }
protected TestBase() { _repository = Substitute.For <IRepository <TelephoneNumber> >(); _logger = Substitute.For <ILogger <TelephoneController> >(); _sut = new TelephoneController(_repository, _logger); }