private void RenderChunk(VisualChunkData chunkToRender, int chunkPositionX, int chunkPositionY) { ChunkRenderer chunkRenderer = TechnicalsFactory.GetInstance().GetChunkRendererInstance(); chunkToRender.SetUpWithNumberOfBlocksInChunk(intBuffersOfOpaqueBlocksInChunk.Count); chunkToRender.SetWorldPosition(chunkPositionX, chunkPositionY); for (int k = 0; k < floatBuffersOfOpaqueBlocksInChunk.Count; k += 3) { chunkToRender.AddVerticesToTemporaryBuffer(floatBuffersOfOpaqueBlocksInChunk[k]); chunkToRender.AddNormalsToTemporaryBuffer(floatBuffersOfOpaqueBlocksInChunk[k + 1]); chunkToRender.AddUvCoordinatesToTemporaryBuffer(floatBuffersOfOpaqueBlocksInChunk[k + 2]); } for (int k = 0; k < intBuffersOfOpaqueBlocksInChunk.Count; k++) { chunkToRender.AddIndicesToTemporaryBuffer(intBuffersOfOpaqueBlocksInChunk[k]); } chunkToRender.BuildChunkData(); chunkRenderer.RenderChunk(chunkToRender); }
public void InitDependencies() { TechnicalsFactory.SetInstance(new TechnicalsMockFactory()); }
private static void InjectTechnicalDependencies() { TechnicalsFactory.SetInstance(new RealTechnicalsFactory()); }