public override void OnStart(StartState state) { base.OnStart(state); ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData); ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT"); int len = limitNodes.Length; techLimits = new TechLimitHeightDiameter[len]; for (int i = 0; i < len; i++) { techLimits[i] = new TechLimitHeightDiameter(limitNodes[i]); } updateTechLimits(); if (radius * 2 > techLimitMaxDiameter) { radius = techLimitMaxDiameter * 0.5f; } if (height > techLimitMaxHeight) { height = techLimitMaxHeight; } fuelType = new FuelTypeData(node.GetNode("FUELTYPE")); GameEvents.onEditorShipModified.Add(new EventData<ShipConstruct>.OnEvent(onEditorVesselModified)); locateTransforms(); updateModelPositions(); updateModelScales(); if (!initializedResources && (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)) { initializedResources = true; updatePartResources(); } updateEngineThrust(); restoreEditorFields(); }
public override void OnStart(StartState state) { base.OnStart(state); ConfigNode node = SSTUNodeUtils.parseConfigNode(configNodeData); ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT"); int len = limitNodes.Length; techLimits = new TechLimitHeightDiameter[len]; for (int i = 0; i < len; i++) { techLimits[i] = new TechLimitHeightDiameter(limitNodes[i]); } updateTechLimits(); if (radius * 2 > techLimitMaxDiameter) { radius = techLimitMaxDiameter * 0.5f; } if (height > techLimitMaxHeight) { height = techLimitMaxHeight; } GameEvents.onEditorShipModified.Add(new EventData<ShipConstruct>.OnEvent(onEditorVesselModified)); locateTransforms(); updateModelPositions(); updateModelScales(); restoreEditorFields(); }