Example #1
0
    /**
     * Fuel usage calculation
     */
    public int getFuelCost(int speed, int mass, double dist, double ifeFactor, TechEngine engine)
    {
        double distanceCeiling  = Mathf.Ceil((float)dist);
        double engineEfficiency = Mathf.Ceil((float)ifeFactor * engine.getFuelUsage()[speed - 1]);
        double teorFuel         = (Mathf.Floor((float)(mass * engineEfficiency * distanceCeiling / 2000) / 10));

        int intFuel = (int)Mathf.Ceil((float)teorFuel);

        return(intFuel);
    }
Example #2
0
    /**
     * Initialize the Player techs with the tech store
     */
    public void init(Player player, TechStore techStore)
    {
        engines           = new List <TechEngine>();
        scanners          = new List <TechHullComponent>();
        shields           = new List <TechHullComponent>();
        armor             = new List <TechHullComponent>();
        torpedos          = new List <TechHullComponent>();
        beamWeapons       = new List <TechHullComponent>();
        hulls             = new List <TechHull>();
        starbases         = new List <TechHull>();
        planetaryScanners = new List <TechPlanetaryScanner>();
        defenses          = new List <TechDefence>();
        techsForCategory  = new Dictionary <TechCategory, List <Tech> >();
        hullComponents    = new List <TechHullComponent>();

        bestEngine           = addPlayerTechs(player, techStore.getAllEngines(), engines);
        bestScanner          = addPlayerTechs(player, techStore.getAllScanners(), scanners);
        bestShield           = addPlayerTechs(player, techStore.getAllShields(), shields);
        bestArmor            = addPlayerTechs(player, techStore.getAllArmor(), armor);
        bestTorpedo          = addPlayerTechs(player, techStore.getAllTorpedos(), torpedos);
        bestBeamWeapon       = addPlayerTechs(player, techStore.getAllBeamWeapons(), beamWeapons);
        bestHull             = addPlayerTechs(player, techStore.getAllHulls(), hulls);
        bestStarbase         = addPlayerTechs(player, techStore.getAllStarbases(), starbases);
        bestPlanetaryScanner = addPlayerTechs(player, techStore.getAllPlanetaryScanners(), planetaryScanners);
        bestDefense          = addPlayerTechs(player, techStore.getAllDefenses(), defenses);

        foreach (TechCategory category in Enum.GetValues(typeof(TechCategory)))
        {
            techsForCategory.Add(category, new List <Tech>());
        }

        foreach (Tech tech in techStore.getAll())
        {
            if (player.hasTech(tech))
            {
                List <Tech> t = techsForCategory[tech.getCategory()];
                t.Add(tech);
                if (tech is TechHullComponent)
                {
                    hullComponents.Add((TechHullComponent)tech);
                }
            }
        }

        foreach (TechCategory category in Enum.GetValues(typeof(TechCategory)))
        {
            techsForCategory[category] = techsForCategory[category].OrderBy(t => t.getRanking()).ToList <Tech>();
        }

        hullComponents = hullComponents.OrderBy(t => t.getRanking()).ToList <TechHullComponent>();
    }
 public void setEngine(TechEngine engine)
 {
     this.engine = engine;
 }
Example #4
0
 public void setBestEngine(TechEngine bestEngine)
 {
     this.bestEngine = bestEngine;
 }