Example #1
0
        private SceneNodeBase GetRootNode(ICamera modelCamera)
        {
            var root = new GroupNode();

            // render 'scene' to franebuffer.
            {
                int width = this.winGLCanvas1.Width, height = this.winGLCanvas1.Height;
                var rtt = new RenderToTexttureNode(width, height, modelCamera, new ColoredFramebufferProvider());
                rtt.BackgroundColor = Color.SkyBlue;
                {
                    var teapot = TeapotNode.Create();
                    teapot.RenderWireframe = false;
                    rtt.Children.Add(teapot);// rendered to framebuffer, then to texture.
                }
                root.Children.Add(rtt);
                this.rtt = rtt;
            }
            {
                var group = new GroupNode();
                // display 'scene' in rectangle.
                {
                    var node = RectangleNode.Create();
                    node.TextureSource = this.rtt;
                    node.Scale         = new vec3(1, 1, 1) * 6;
                    node.RotationAxis  = new vec3(-1, 0, 0);
                    node.RotationAngle = 90;
                    group.Children.Add(node);
                }
                const float radius = 3;
                // arcball.
                {
                    var model             = new HalfSphere(radius, 40, 40);
                    var node              = NoShadowNode.Create(model, HalfSphere.strPosition, HalfSphere.strNormal, model.Size);
                    var list              = node.RenderUnit.Methods[0].SwitchList;
                    var list1             = node.RenderUnit.Methods[1].SwitchList;
                    var polygonModeSwitch = new PolygonModeSwitch(PolygonMode.Line);
                    var offsetSwitch      = new PolygonOffsetFillSwitch();
                    list.Add(polygonModeSwitch);
                    list1.Add(polygonModeSwitch);
                    var cmd = node.RenderUnit.Methods[0].VertexArrayObjects[0].DrawCommand as DrawElementsCmd;
                    cmd.VertexCount = cmd.VertexCount / 2; // render only half a sphere.
                    group.Children.Add(node);
                }
                // lines.
                {
                    var node = LinesNode.Create(radius);
                    group.Children.Add(node);
                    this.linesNode = node;
                }
                // fan
                {
                    var node = FanNode.Create(radius);
                    group.Children.Add(node);
                    this.fanNode = node;
                }
                root.Children.Add(group);
                this.groupNode = group;
            }
            return(root);
        }
Example #2
0
        private SceneNodeBase GetPropellerRTT()
        {
            var teapot = TeapotNode.Create();

            teapot.Scale *= 0.5f;

            int width = 600, height = 400;
            var innerCamera = new Camera(new vec3(0, 2, 5), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Ortho, width, height);
            var rtt         = new RenderToTexttureNode(width, height, innerCamera, new ColoredFramebufferProvider());

            rtt.Children.Add(teapot);

            var billboard = TextureBillboardNode.Create(rtt as ITextureSource, width, height);

            var group = new GroupNode();

            group.Children.Add(rtt);                    // rtt must be before billboard.
            group.Children.Add(billboard);
            group.WorldPosition = new vec3(3, 0.5f, 0); // this looks nice.

            var propeller = GetPropellerFlabellum();

            propeller.Children.Add(group);

            return(propeller);
        }
Example #3
0
        private SceneNodeBase GetRootNode()
        {
            TeapotNode node = TeapotNode.Create();

            node.RenderWireframe = false;
            //(new FormProperyGrid(node)).Show();
            return(node);
        }
Example #4
0
        private SceneNodeBase GetRootNode()
        {
            var groupNode = new GroupNode();

            {
                var node = CubeNode.Create();
                node.Scale = new vec3(1, 1, 1) * 4;
                groupNode.Children.Add(node);
            }
            {
                var node = TeapotNode.Create();
                node.RenderWireframe = false;
                groupNode.Children.Add(node);
            }

            return(groupNode);
        }
Example #5
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var teapot = TeapotNode.Create();

            this.teapot = teapot;

            int width = 400, height = 200;
            var rtt = new RenderToTexttureNode(width, height, new Camera(new vec3(0, 0, 5), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, width, height), new ColoredFramebufferProvider());

            rtt.Children.Add(teapot);// rendered to framebuffer, then to texture.
            this.rtt = rtt;

            var rectangle = RectangleNode.Create();

            //var rectangle = new LegacyRectangleRenderer();//LegacyRectangleRenderer dosen't work in rendering-to-texture.
            rectangle.TextureSource = rtt;
            rectangle.Scale         = new vec3(7, 7, 7);
            this.rectangle          = rectangle;

            var group = new GroupNode();

            group.Children.Add(rtt);
            group.Children.Add(rectangle);

            var position = new vec3(5, 1, 4);
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera)

            {
                ClearColor  = Color.SkyBlue.ToVec4(),
                RootElement = group,
            };

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;
        }
Example #6
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4);
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.teapot = TeapotNode.Create();
            teapot.Children.Add(new LegacyBoundingBoxNode(teapot.ModelSize));
            var ground = GroundNode.Create(); ground.Color = Color.Gray.ToVec4(); ground.Scale *= 10; ground.WorldPosition = new vec3(0, -3, 0);

            this.textNode = new DirectTextNode()
            {
                Text = "Color Coded Picking"
            };
            var group = new GroupNode(this.teapot, ground, this.textNode);

            this.scene = new Scene(camera, this.winGLCanvas1)
            {
                RootElement = group,
            };

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            this.pickingAction = new PickingAction(scene);

            this.triangleTip = new LegacyTriangleNode();
            this.quadTip     = new LegacyQuadNode();
            this.chkRenderWireframe_CheckedChanged(this.chkRenderWireframe, EventArgs.Empty);
            this.chkRenderBody_CheckedChanged(this.chkRenderBody, EventArgs.Empty);

            // uncomment these lines to enable manipualter of camera!
            //var manipulater = new FirstPerspectiveManipulater();
            //manipulater.BindingMouseButtons = System.Windows.Forms.MouseButtons.Right;
            //manipulater.Bind(camera, this.winGLCanvas1);
        }
Example #7
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(8, 6, 4) * 4;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.teapot = TeapotNode.Create(); this.teapot.Scale *= 3;
            teapot.Children.Add(new LegacyBoundingBoxNode(teapot.ModelSize));
            string folder   = System.Windows.Forms.Application.StartupPath;
            var    totalBmp = new Bitmap(System.IO.Path.Combine(folder, @"cubemaps_skybox.png"));

            this.skybox = SkyboxNode.Create(totalBmp); this.skybox.Scale *= 60;
            var group = new GroupNode(this.teapot, this.skybox);

            this.scene = new Scene(camera)

            {
                RootNode = group,
            };

            var list            = new ActionList();
            var transformAction = new TransformAction(scene.RootNode);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);

            this.pickingAction = new Picking(scene);

            this.triangleTip = new LegacyTriangleNode();
            this.quadTip     = new LegacyQuadNode();
            this.chkRenderWireframe_CheckedChanged(this.chkRenderWireframe, EventArgs.Empty);
            this.chkRenderBody_CheckedChanged(this.chkRenderBody, EventArgs.Empty);
        }