protected override void RunCommand(IEnumerable <string> args) { listImpl(animal => !TeamTypes.ForTeam(animal.GetPropertyValue <int>("TargetingTeam")).IsTamed(), args); }
protected override void RunCommand(IEnumerable <string> args) { List <string> argsList = args.ToList(); if (showCommandHelp(argsList)) { return; } bool itemsLong = withItems == "long"; bool inventoryLong = withInventory == "long"; bool tamedLong = tamed == "long"; bool structuresLong = withStructures == "long"; Stopwatch stopwatch = new Stopwatch(GlobalOptions.UseStopWatch); bool mapNeeded = withItems != null || tamed != null || withStructures != null || withInventory != null; if (!GlobalOptions.Quiet && mapNeeded) { Console.WriteLine("Need to load map, this may take some time..."); } string saveGame = argsList.Count > 0 ? argsList[0] : Path.Combine(GlobalOptions.ArkToolsConfiguration.BasePath, GlobalOptions.ArkToolsConfiguration.ArkSavegameFilename); string outputDirectory = argsList.Count > 1 ? argsList[1] : Path.Combine(GlobalOptions.ArkToolsConfiguration.BasePath, GlobalOptions.ArkToolsConfiguration.TribesPath); string saveDir = Path.GetDirectoryName(saveGame); Dictionary <int, HashSet <TribeBase> > baseMap; CustomDataContext context = new CustomDataContext(); if (mapNeeded) { ArkDataManager.LoadData(GlobalOptions.Language); ArkSavegame mapSave = new ArkSavegame().ReadBinary <ArkSavegame>(saveGame, ReadingOptions.Create().WithBuildComponentTree(true)); context.Savegame = mapSave; context.MapData = LatLonCalculator.ForSave(context.Savegame); stopwatch.Stop("Loading map data"); if (withBases) { baseMap = new Dictionary <int, HashSet <TribeBase> >(); foreach (GameObject gameObject in mapSave) { // Skip items and stuff without a location if (gameObject.IsItem || gameObject.Location == null) { continue; } string signText = gameObject.GetPropertyValue <string>("SignText"); long? targetingTeam = gameObject.GetPropertyValue <long?>("TargetingTeam"); if (signText != null && targetingTeam != null) { // Might be a 'Base' sign MatchCollection matcher = basePattern.Matches(signText); if (matcher.Any()) { // Found a base sign, add it to the set, automatically replacing duplicates int tribeId = (int)targetingTeam; LocationData location = gameObject.Location; string baseName = matcher[1].Value; float size = float.Parse(matcher[2].Value); TribeBase tribeBase = new TribeBase(baseName, location.X, location.Y, location.Z, size); if (!baseMap.ContainsKey(tribeId)) { baseMap[tribeId] = new HashSet <TribeBase>(); } baseMap[tribeId].Add(tribeBase); } } } stopwatch.Stop("Collecting bases"); } else { baseMap = null; } if (mapSave.HibernationEntries.Any() && tamed != null) { List <GameObject> combinedObjects = context.Savegame.Objects.ToList(); foreach (HibernationEntry entry in context.Savegame.HibernationEntries) { ObjectCollector collector = new ObjectCollector(entry, 1); combinedObjects.AddRange(collector.Remap(combinedObjects.Count)); } context.ObjectContainer = new GameObjectContainer(combinedObjects); } else { context.ObjectContainer = mapSave; } } else { baseMap = null; } List <Action> tasks = GlobalOptions.Parallel ? new List <Action>() : null; void mapWriter(JsonTextWriter generator, int tribeId) { if (!mapNeeded) { return; } List <GameObject> structures = new List <GameObject>(); List <GameObject> creatures = new List <GameObject>(); List <Item> items = new List <Item>(); List <Item> blueprints = new List <Item>(); List <DroppedItem> droppedItems = new List <DroppedItem>(); // Apparently there is a behavior in ARK causing certain structures to exist twice within a save HashSet <ArkName> processedList = new HashSet <ArkName>(); // Bases HashSet <TribeBase> bases = withBases ? baseMap[tribeId] : null; foreach (GameObject gameObject in context.ObjectContainer) { if (gameObject.IsItem) { continue; } int targetingTeam = gameObject.GetPropertyValue <int>("TargetingTeam", defaultValue: -1); if (targetingTeam == -1) { continue; } TeamType teamType = TeamTypes.ForTeam(targetingTeam); if (tribeId == -1 && teamType != TeamType.Player) { continue; } if (tribeId == 0 && teamType != TeamType.NonPlayer) { continue; } if (tribeId > 0 && tribeId != targetingTeam) { continue; } // Determine base if we have bases TribeBase tribeBase; if (bases != null && gameObject.Location != null) { TribeBase matchedBase = null; foreach (TribeBase potentialBase in bases) { if (potentialBase.InsideBounds(gameObject.Location)) { matchedBase = potentialBase; break; } } tribeBase = matchedBase; } else { tribeBase = null; } if (gameObject.IsCreature()) { if (!processedList.Contains(gameObject.Names[0])) { if (tribeBase != null) { tribeBase.Creatures.Add(gameObject); } else { creatures.Add(gameObject); } processedList.Add(gameObject.Names[0]); } else { // Duped Creature continue; } } else if (!gameObject.IsPlayer() && !gameObject.IsWeapon() && !gameObject.IsDroppedItem()) { // LinkedPlayerDataID: Players ain't structures // AssociatedPrimalItem: Items equipped by sleeping players // MyItem: dropped item if (!processedList.Contains(gameObject.Names[0])) { if (tribeBase != null) { tribeBase.Structures.Add(gameObject); } else { structures.Add(gameObject); } processedList.Add(gameObject.Names[0]); } else { // Duped Structure continue; } } else { if (!processedList.Contains(gameObject.Names[0])) { processedList.Add(gameObject.Names[0]); } else { // Duped Player or dropped Item or weapon continue; } } void itemHandler(ObjectReference itemReference) { GameObject item = itemReference.GetObject(context.Savegame); if (item != null && !Item.isDefaultItem(item)) { if (processedList.Contains(item.Names[0])) { // happens for players having items in their quick bar return; } processedList.Add(item.Names[0]); if (item.HasAnyProperty("bIsBlueprint")) { if (tribeBase != null) { tribeBase.Blueprints.Add(new Item(item)); } else { blueprints.Add(new Item(item)); } } else { if (tribeBase != null) { tribeBase.Items.Add(new Item(item)); } else { items.Add(new Item(item)); } } } } void droppedItemHandler(GameObject droppedItemObject) { DroppedItem droppedItem = new DroppedItem(droppedItemObject, context.Savegame); if (tribeBase != null) { tribeBase.DroppedItems.Add(droppedItem); } else { droppedItems.Add(droppedItem); } } if (withItems != null && withInventory == null) { foreach (GameObject inventory in gameObject.Components.Values) { if (!inventory.IsInventory()) { continue; } List <ObjectReference> inventoryItems = inventory.GetPropertyValue <IArkArray, ArkArrayObjectReference>("InventoryItems"); foreach (ObjectReference itemReference in inventoryItems ?? Enumerable.Empty <ObjectReference>()) { itemHandler(itemReference); } List <ObjectReference> equippedItems = inventory.GetPropertyValue <IArkArray, ArkArrayObjectReference>("EquippedItems"); foreach (ObjectReference itemReference in equippedItems ?? Enumerable.Empty <ObjectReference>()) { itemHandler(itemReference); } } } ObjectReference myItem = gameObject.GetPropertyValue <ObjectReference>("MyItem"); if (myItem != null) { if (withItems != null && withInventory == null) { itemHandler(myItem); } else if (withInventory != null) { droppedItemHandler(gameObject); } } } void writeStructures(IEnumerable <GameObject> structList) { if (withStructures == null) { return; } generator.WriteArrayFieldStart("structures"); if (structuresLong) { foreach (GameObject structureObject in structList) { Structure structure = new Structure(structureObject, context.Savegame); generator.WriteStartObject(); structure.writeAllProperties(generator, context, writeAllFields); if (withInventory != null) { structure.writeInventory(generator, context, writeAllFields, !inventoryLong); } generator.WriteEndObject(); } } else { Dictionary <ArkName, long> structMap = structList.GroupBy(o => o.ClassName).ToDictionary(objects => objects.Key, objects => objects.LongCount()); foreach (KeyValuePair <ArkName, long> entry in structMap.OrderByDescending(pair => pair.Value)) { generator.WriteStartObject(); string name = entry.Key.ToString(); if (ArkDataManager.HasStructure(name)) { name = ArkDataManager.GetStructure(name).Name; } generator.WriteField("name", name); generator.WriteField("count", entry.Value); generator.WriteEndObject(); } } generator.WriteEndArray(); } void writeCreatures(List <GameObject> creaList) { if (tamed == null) { return; } generator.WriteArrayFieldStart("tamed"); if (tamedLong) { foreach (GameObject creatureObject in creaList) { Creature creature = new Creature(creatureObject, context.Savegame); generator.WriteStartObject(); creature.writeAllProperties(generator, context, writeAllFields); if (withInventory != null) { creature.writeInventory(generator, context, writeAllFields, !inventoryLong); } generator.WriteEndObject(); } } else { Dictionary <ArkName, long> creaMap = creaList.GroupBy(o => o.ClassName).ToDictionary(objects => objects.Key, objects => objects.LongCount()); foreach (KeyValuePair <ArkName, long> entry in creaMap.OrderByDescending(pair => pair.Value)) { generator.WriteStartObject(); string name = entry.Key.ToString(); if (ArkDataManager.HasCreature(name)) { name = ArkDataManager.GetCreature(name).Name; } generator.WriteField("name", name); generator.WriteField("count", entry.Value); generator.WriteEndObject(); } } generator.WriteEndArray(); } void writeDroppedItems(List <DroppedItem> droppedList) { if (withInventory == null) { return; } generator.WriteArrayFieldStart("droppedItems"); foreach (DroppedItem droppedItem in droppedList) { generator.WriteStartObject(); droppedItem.writeAllProperties(generator, context, writeAllFields); droppedItem.writeInventory(generator, context, writeAllFields, !inventoryLong); generator.WriteEndObject(); } generator.WriteEndArray(); } if (withBases && bases != null) { generator.WriteArrayFieldStart("bases"); foreach (TribeBase tribeBase in bases) { generator.WriteStartObject(); generator.WriteField("name", tribeBase.Name); generator.WriteField("x", tribeBase.X); generator.WriteField("y", tribeBase.Y); generator.WriteField("z", tribeBase.Z); generator.WriteField("lat", context.MapData.CalculateLat(tribeBase.Y)); generator.WriteField("lon", context.MapData.CalculateLon(tribeBase.X)); generator.WriteField("radius", tribeBase.Size); writeCreatures(tribeBase.Creatures); writeStructures(tribeBase.Structures); writeDroppedItems(tribeBase.DroppedItems); if (itemsLong) { generator.WritePropertyName("items"); Inventory.writeInventoryLong(generator, context, tribeBase.Items, writeAllFields); generator.WritePropertyName("blueprints"); Inventory.writeInventoryLong(generator, context, tribeBase.Blueprints, writeAllFields); } else { generator.WritePropertyName("items"); Inventory.writeInventorySummary(generator, tribeBase.Items); generator.WritePropertyName("blueprints"); Inventory.writeInventorySummary(generator, tribeBase.Blueprints); } generator.WriteEndObject(); } generator.WriteStartObject(); } writeCreatures(creatures); writeStructures(structures); writeDroppedItems(droppedItems); if (itemsLong) { generator.WritePropertyName("items"); Inventory.writeInventoryLong(generator, context, items, writeAllFields); generator.WritePropertyName("blueprints"); Inventory.writeInventoryLong(generator, context, blueprints, writeAllFields); } else { generator.WritePropertyName("items"); Inventory.writeInventorySummary(generator, items); generator.WritePropertyName("blueprints"); Inventory.writeInventorySummary(generator, blueprints); } if (withBases && bases != null) { generator.WriteEndObject(); generator.WriteEndArray(); } } foreach (string path in Directory.EnumerateFiles(saveDir).Where(path => tribePattern.IsMatch(path))) { Action task = () => { try { Tribe tribe = new Tribe(path, ReadingOptions.Create()); string tribeFileName = tribe.tribeId + ".json"; string tribePath = Path.Combine(outputDirectory, tribeFileName); CommonFunctions.WriteJson(tribePath, (generator, writingOptions) => { generator.WriteStartObject(); tribe.writeAllProperties(generator, context, writeAllFields); mapWriter(generator, tribe.tribeId); generator.WriteEndObject(); }, writingOptions); } catch (Exception ex) { Console.Error.WriteLine("Found potentially corrupt ArkTribe: " + path); if (GlobalOptions.Verbose) { Console.Error.WriteLine(ex.Message); Console.Error.WriteLine(ex.StackTrace); } } }; if (tasks != null) { tasks.Add(task); } else { task(); } } if (tasks != null) { Parallel.ForEach(tasks, task => task()); } if (tribeless) { string tribePath = Path.Combine(outputDirectory, "tribeless.json"); CommonFunctions.WriteJson(tribePath, (generator, writingOptions) => { generator.WriteStartObject(); mapWriter(generator, -1); generator.WriteEndObject(); }, writingOptions); } if (nonPlayers) { string tribePath = Path.Combine(outputDirectory, "non-players.json"); CommonFunctions.WriteJson(tribePath, (generator, writingOptions) => { generator.WriteStartObject(); mapWriter(generator, 0); generator.WriteEndObject(); }, writingOptions); } stopwatch.Stop("Loading tribes and writing info"); stopwatch.Print(); }