Example #1
0
 public EffectDatabase.StatusTEEff.TeamSE GetEffectNew(TeamSEType effectType)
 {
     for (int i = 0; i < effectsNew.Count; i++)
     {
         if (effectsNew[i].effectType == effectType)
         {
             return(effectsNew[i]);
         }
     }
     return(null);
 }
Example #2
0
 public TeamCEff GetEffect(TeamSEType effectType)
 {
     for (int i = 0; i < conditionEffects.Length; i++)
     {
         if (conditionEffects[i].effectType == effectType)
         {
             return(conditionEffects[i]);
         }
     }
     return(null);
 }
Example #3
0
 // Constructor
 public TeamCEff(
     TeamSEType effectType,
     TeamSETiming effectTiming = TeamSETiming.Unique,
     bool forceEffectDisplay   = false,
     bool[] boolParams         = null,
     float[] floatParams       = null,
     string[] stringParams     = null
     ) : base(boolParams, floatParams, stringParams)
 {
     this.effectType         = effectType;
     this.effectTiming       = effectTiming;
     this.forceEffectDisplay = forceEffectDisplay;
 }
Example #4
0
    public List <EffectDatabase.StatusTEEff.TeamSE> GetEffectsNew(TeamSEType effectType)
    {
        List <EffectDatabase.StatusTEEff.TeamSE> effects = new List <EffectDatabase.StatusTEEff.TeamSE>();

        for (int i = 0; i < effectsNew.Count; i++)
        {
            if (effectsNew[i].effectType == effectType)
            {
                effects.Add(effectsNew[i]);
            }
        }
        return(effects);
    }
Example #5
0
    public List <TeamCEff> GetEffects(TeamSEType effectType)
    {
        List <TeamCEff> effects = new List <TeamCEff>();

        for (int i = 0; i < conditionEffects.Length; i++)
        {
            if (conditionEffects[i].effectType == effectType)
            {
                effects.Add(conditionEffects[i]);
            }
        }
        return(effects);
    }