public TeamObject GetTeamsData(string teamcode, string leaguecode) { TeamObject Team = new TeamObject(); using (var client = new HttpClient()) { client.BaseAddress = new Uri(System.Configuration.ConfigurationManager.AppSettings["SDMUrl"]); client.DefaultRequestHeaders.Accept.Clear(); client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); //HttpResponseMessage response = await client.GetAsync("api/TeamsAPI/SelectTeams?Abbr=" + Abbr + "&Code="+Code); HttpResponseMessage response = client.GetAsync("/api/Team?id=" + teamcode + "&value=" + leaguecode + "&withoutEnvelope=True").Result; if (response.IsSuccessStatusCode) { string result = response.Content.ReadAsStringAsync().Result;// ReadAsAsync<LeagueObject>(); if (result.ToLower() != "null") { Team = JsonConvert.DeserializeObject <TeamObject>(result); } return(Team); } else { return(null); } } }
protected override void BuildingPlaced() { base.BuildingPlaced(); objectsToReveal = Physics.OverlapSphere(transform.position, RevealRange); for (int i = 0; i < objectsToReveal.Length; i++) { workObject = objectsToReveal[i].gameObject; if ((workTeamObject = workObject.GetComponent <TeamObject>()) && workTeamObject is Ninja) { (workTeamObject as Ninja).AddRevealingSource(this); } } if (previouslyRevealed != null) { for (int i = 0; i < previouslyRevealed.Length; i++) { workCollider = previouslyRevealed[i]; if (workCollider && !objectsToReveal.Contains(workCollider)) { workObject = workCollider.gameObject; if ((workTeamObject = workObject.GetComponent <TeamObject>()) && workTeamObject is Ninja) { (workTeamObject as Ninja).RemoveRevealingSource(this); } } } } previouslyRevealed = objectsToReveal; }
private void OnTriggerEnter(Collider other) { if (END == true) { return; } if (other.gameObject.GetComponent <TeamObject>().TEAM_TYPE != casterCharacterTeam && TEMP_OFF == false) { GameObject colObject = other.gameObject; BaseObject actorObject = colObject.GetComponent <BaseObject>(); TeamObject Target = other.gameObject.GetComponent <TeamObject>(); casterActor.ThrowEvent(ConstValue.ActorData_SetTarget, Target); //스킬이 생성될 때 타켓을 정해주는데, throw이벤트로 타겟을 정해주는 것은 그 후임. SkillManager.Instance.makeSkill.TARGET = SkillManager.Instance.makeSkill.OWNER.GetData(ConstValue.ActorData_GetTarget) as BaseObject; if (actorObject != TARGET) { return; } TARGET.ThrowEvent(ConstValue.EventKey_Hit, OWNER.GetData(ConstValue.ActorData_Character), SKILL_TEMPLATE, casterActor.CUR_BUFF, casterActor.transform.rotation); } }
private void OnGUI() { //Debug.Log("mouse: " + m1.x); if (Input.GetMouseButton(0)) { Utils.DrawScreenRectFilled(Utils.GetScreenRect(m1, Input.mousePosition), 1, darkBorder, fill); } if (seenUnseenFrustrum != null) { //Debug.Log(seenUnseenFrustrum.Length); for (int i = 0; i < seenUnseenFrustrum.Length; i++) { if (IsWithinSelectionBounds(Vector2.zero, cam.ViewportToScreenPoint(new Vector3(1, 1)), seenUnseenFrustrum[i])) { if (e = seenUnseenFrustrum[i].GetComponent <Entity>()) { c = e.GetComponent <Collider>(); workingVector = cam.WorldToScreenPoint(c.bounds.center); GUI.Label(new Rect(new Vector2(workingVector.x - 15, Screen.height - workingVector.y - 40), GUI.skin.label.CalcSize(new GUIContent(e.Health.ToString()))), new GUIContent(e.Health.ToString())); } } } } }
public void Follow(GameObject g) { if (g != gameObject) { follow = g; attackGameObject = null; attackObject = null; } }
public void SetDestination(Vector3 dest) { //Debug.Log("Destination Set: " + dest); //for now, it can be used to set destination but we do not want that for this build return; points.Clear(); points.Add(dest); attackGameObject = null; follow = null; attackObject = null; }
// GET api/Team/0/MLB public IEnumerable <dynamic> Get(string teams, string league) { string vcode = teams.Split('^')[0]; string hcode = teams.Split('^')[1]; var ret = new List <dynamic>(); dynamic expando = new ExpandoObject(); try { expando = new { ID = -1, Name = "NONE" }; ret.Add(expando); //********* Following lines were comment out due to SDM integration -- Start *****************// //int count = db.Sports.Where(s => s.ShortDisplay == league).Count(); //if (count != 1) //{ // return ret; //} //expando = new { ID = 117, Name = "MIN" }; //ret.Add(expando); //expando = new { ID = 1231, Name = "ATL" }; //ret.Add(expando); //int sport = db.Sports.Where(s => s.ShortDisplay == league).SingleOrDefault().ID; //return ret.Concat(db.Teams.Where(t1 => t1.SportID == sport && (t1.Abbreviation == vcode || t1.Abbreviation == hcode)).Select(t => new //{ // t.ID, // Name = t.Abbreviation//t.CityName + " " + t.Abbreviation //t.NickName //})); //********* Following lines were comment out due to SDM integration -- Start *****************// TeamObject Vt = GetTeamsData(vcode, league); if (Vt != null) { expando = new { ID = Vt.ID, Name = Vt.Abbreviation }; ret.Add(expando); } TeamObject Ht = GetTeamsData(hcode, league); if (Ht != null) { expando = new { ID = Ht.ID, Name = Ht.Abbreviation }; ret.Add(expando); } return(ret); } catch { return(ret); } }
public int UpdateTeam(TeamObject team) { try { string Query = "UPDATE [dbo].[team_tbl] SET [teamName] = @TeamName, [classId] = @ClassId ,[minMember] = @MinMember,[maxMember] = @MaxMember, [createdBy] = @CreatedBy WHERE [teamId] = @TeamId"; SqlParameter param1, param2, param3, param4, param5; param1 = new SqlParameter("@TeamName", SqlDbType.NVarChar, 50, "teamName"); param1.Value = team.TeamName; param2 = new SqlParameter("@ClassId", SqlDbType.Int, int.MaxValue, "classId"); param2.Value = team._Class.ClassId; param3 = new SqlParameter("@MinMember", SqlDbType.Int, int.MaxValue, "minMember"); param3.Value = team.MinMember; param4 = new SqlParameter("@MaxMember", SqlDbType.Int, int.MaxValue, "maxMember"); param4.Value = team.MaxMember; param5 = new SqlParameter("@CreatedBy", SqlDbType.NVarChar, 10, "createdBy"); param5.Value = team.CreatedBy; param5 = new SqlParameter("@TeamId", SqlDbType.Int, int.MaxValue, "teamId"); param5.Value = team.TeamId; if (team == null) { throw new NullReferenceException(); } else { sqlParameters = new List <SqlParameter>(); sqlParameters.Add(param1); sqlParameters.Add(param2); sqlParameters.Add(param3); sqlParameters.Add(param4); sqlParameters.Add(param5); instructorDataAccess = new DataAccess(); Task <int> task = Task.Run(() => instructorDataAccess.ExecuteCommandAsync(Query, CommandType.Text, sqlParameters)); return(task.Result); } } catch (Exception ex) { throw; } }
void placeObject(Vector3 position, GameObject prefab) { GameObject obj = (GameObject)Instantiate(prefab, position, prefab.transform.rotation); obj.transform.localScale *= 1.5f; Character character = (Character)obj.GetComponent <Character>(); character.team = 1; //obj.tag = character.team + ""; obj.GetComponent <TeamObject> (); TeamObject to = obj.GetComponent <TeamObject> (); to.team = 1; }
public void Attack(GameObject g) { //Debug.Log("Attack Set"); if (g != gameObject) { if (g == null) { return; } attackObject = g.GetComponent <TeamObject>(); attackGameObject = g; follow = null; } }
private void OnTriggerEnter(Collider other) { if (END == true) { return; } if (other.gameObject.tag != "Obstacle") { if (other.gameObject.GetComponent <Actor>().TEMPLATE_KEY == "ENEMY_1") { other.gameObject.GetComponent <NonPlayer>().AI.IS_SKILL = false; } } if (other.gameObject.GetComponent <TeamObject>().TEAM_TYPE != casterCharacterTeam || (bGiantEnemy && other.gameObject.GetComponent <Actor>() != casterActor)) { GameObject colObject = other.gameObject; BaseObject actorObject = colObject.GetComponent <BaseObject>(); TeamObject Target = other.gameObject.GetComponent <TeamObject>(); casterActor.ThrowEvent(ConstValue.ActorData_SetTarget, Target); //스킬이 생성될 때 타켓을 정해주는데, throw이벤트로 타겟을 정해주는 것은 그 후임. SkillManager.Instance.makeSkill.TARGET = SkillManager.Instance.makeSkill.OWNER.GetData(ConstValue.ActorData_GetTarget) as BaseObject; if (actorObject != TARGET) { return; } //Destroy(other.gameObject); TARGET.ThrowEvent(ConstValue.EventKey_Hit, OWNER.GetData(ConstValue.ActorData_Character), SKILL_TEMPLATE, casterActor.CUR_BUFF, casterActor.transform.rotation); } }
protected override void ObjectDead() { if (previouslyRevealed != null) { for (int i = 0; i < previouslyRevealed.Length; i++) { workCollider = previouslyRevealed[i]; if (workCollider) { workObject = workCollider.gameObject; if ((workTeamObject = workObject.GetComponent <TeamObject>()) && workTeamObject is Ninja) { (workTeamObject as Ninja).RemoveRevealingSource(this); } } } } base.ObjectDead(); }
public int AddTeam(TeamObject team) { try { string Query = "INSERT INTO [dbo].[team_tbl] ([teamName] ,[classId] ,[minMember] ,[maxMember] ,[createdBy]) VALUES(@TeamName, @ClassId, @MinMember, @MaxMember, @CreatedBy)"; SqlParameter param1, param2, param3, param4, param5; param1 = new SqlParameter("@TeamName", SqlDbType.NVarChar, 50, "teamName"); param1.Value = team.TeamName; param2 = new SqlParameter("@ClassId", SqlDbType.Int, int.MaxValue, "classId"); param2.Value = team._Class.ClassId; param3 = new SqlParameter("@MinMember", SqlDbType.Int, int.MaxValue, "minMember"); param3.Value = team.MinMember; param4 = new SqlParameter("@MaxMember", SqlDbType.Int, int.MaxValue, "maxMember"); param4.Value = team.MaxMember; param5 = new SqlParameter("@CreatedBy", SqlDbType.NVarChar, 10, "createdBy"); param5.Value = team.CreatedBy; if (team == null) { throw new NullReferenceException(); } else { instructorDataAccess = new DataAccess(); Task <int> task = Task.Run(() => instructorDataAccess.ExecuteCommandAsync(Query, CommandType.Text, sqlParameters)); return(task.Result); } } catch (Exception ex) { throw; } }
public TeamObject ViewTeam(int teamId) { try { string sqlSelect = $"SELECT [teamId],[teamName],[classId],[minMember],[maxMember],[createdBy] FROM team_tbl WHERE teamId = @TeamId;"; instructorDataAccess = new DataAccess(); TeamObject teamObject = new TeamObject(); parameters = new List <ParameterList>(); parameters.Add(new ParameterList() { Key = "@TeamId", Value = teamId }); Task <DataTable> task = Task.Run(() => instructorDataAccess.GetDataAsync(sqlSelect, parameters)); teamObject.TeamId = Convert.ToInt32(task.Result.Columns["teamId"]); teamObject.TeamName = task.Result.Columns["teamName"].ToString(); teamObject.MinMember = Convert.ToInt32(task.Result.Columns["minMember"]); teamObject.MaxMember = Convert.ToInt32(task.Result.Columns["maxMember"]); teamObject._Class.ClassId = Convert.ToInt32(task.Result.Columns["classId"]); teamObject.CreatedBy.UserId = task.Result.Columns["createdBy"].ToString(); if (teamObject == null) { throw new NullReferenceException(); } else { return(teamObject); } } catch (Exception ex) { throw; } }
private FieldCell GenerateFoodForAnimal(TeamObject animal, bool isInstantiationNeeded = true) { if (animal.gameObject.TryGetComponent <MovingAgent>(out var agent)) { var coordinates = agent.CurrentCell.Coordinates; var reachableCellsCount = m_SimulationSpeed * 5; //Получаем координаты для генерации еды с учётом максимального достижимого расстояния и размерности поля Vector2Int foodCoordinates; do { var newX = Random.Range(coordinates.x - reachableCellsCount, coordinates.x + reachableCellsCount); var newY = Random.Range(coordinates.y - reachableCellsCount, coordinates.y + reachableCellsCount); newX = newX < 0 ? 0 : newX; newY = newY < 0 ? 0 : newY; newX %= m_Field.FieldCells.Length; newY %= m_Field.FieldCells.Length; foodCoordinates = new Vector2Int(newY, newX); } while (foodCoordinates.Equals(coordinates) || m_Field.FieldCells[foodCoordinates.x][foodCoordinates.y].IsOccupiedByFood); GameObject foodObject; if (isInstantiationNeeded) { return(InstantiateFood(foodCoordinates, out foodObject, animal.Id)); } foodObject = m_Food[animal.Id].gameObject; foodObject.transform.position = new Vector3(foodCoordinates.x, 0, foodCoordinates.y) + Vector3.up; foodObject.SetActive(true); return(m_Field.FieldCells[foodCoordinates.y][foodCoordinates.x]); } Debug.LogError("Отсутсвует компонент MovingAgent на префабе AnimalBase"); return(null); }
private void Awake() { rend = GetComponent <Renderer>(); team = GetComponent <TeamObject>(); }
public ReportObject ViewTeamReport(TeamObject teamId) { throw new NotImplementedException(); }
// GET: /Game/Edit/5 public ActionResult Edit(string id, string hiveprefix, int clientID) { FoxTickerEntities db = new FoxTickerEntities(); spTICK_Games_GetByEntryID_Result Game; //if (id != 0) //{ if (id == null) { return(View(new Game())); } ViewData["HiveID"] = id; ViewData["HivePrefix"] = hiveprefix; ViewData["ClientID"] = clientID; //null team Team newTeam = new Team(); newTeam.ID = -1; newTeam.NickName = "NONE"; //Task<List<TeamObject>> t = Topic(); //List<TeamObject> lt = t.Result; // List<Team> teams = new List<Team>(); //List<TeamObject> to=new List<TeamObject>(); //to.AddTopic(hiveprefix)); //foreach (Note n in db.Notes.Where(n => n.GameID == id)) //{ // int iSport = db.Teams.Where(t => t.ID == n.TeamID).FirstOrDefault().SportID; // if (teams.Where(t => t.SportID == iSport).Count() == 0) // teams.AddRange(db.Teams.Where(tw => tw.SportID == iSport).ToList()); //} // teams.AddRange(db.Teams.ToList()); // teams.AddRange(Topic(hiveprefix)); TeamObject Team = new TeamObject(); //using (var client = new HttpClient()) //{ // client.BaseAddress = new Uri(System.Configuration.ConfigurationManager.AppSettings["SDMUrl"]); // client.DefaultRequestHeaders.Accept.Clear(); // client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); // //HttpResponseMessage response = await client.GetAsync("api/TeamsAPI/SelectTeams?Abbr=" + Abbr + "&Code="+Code); // HttpResponseMessage response = client.GetAsync("/api/team").Result; // if (response.IsSuccessStatusCode) // { // List<TeamObject> listTeams = response.Content.ReadAsAsync<List<TeamObject>>().Result; // TeamObject newTobj = new TeamObject(); // newTobj.ID = -1; // newTobj.DisplayName = "NONE"; // listTeams.Add(newTobj); // ViewData["Teams"] = listTeams; // } //} // ViewData["Teams"] = Team; //if (Game.TeamID != null) // if (Game.TeamID != -1 && Game.TeamID != 0) // ViewData["SportID"] = db.Teams.Single(s => s.ID == Game.TeamID).SportID; List <TeamObject> listTeams = new List <TeamObject>(); TeamObject newTobj = new TeamObject(); newTobj.ID = -1; newTobj.DisplayName = "NONE"; listTeams.Add(newTobj); ViewData["Teams"] = listTeams; return(View()); }
private void Start() { team = GetComponent <TeamObject>(); tmpHP.text = "HP: " + HP.ToString(); }
/// <summary> /// Applies schedule components to main panel. /// </summary> public static void ApplyScheduleComponent(Schedule schedule) { GameManager gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); //Remove remaining existing objects. for (int i = 0; i < gameManager.contentLayout.transform.childCount; ++i) { UnityEngine.Object.Destroy(gameManager.contentLayout.transform.GetChild(i).gameObject); } //Instantiate objects case by case. Schedule.ScheduleCategory cat = schedule.scheduleCategory; switch (cat) { case Schedule.ScheduleCategory.TESTING_WITHCOMPONENT: { GameObject textObject0 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform); textObject0.GetComponent <TextMeshProUGUI>().text = "This is a test text!"; GameObject textObject1 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform); textObject1.GetComponent <TextMeshProUGUI>().text = "This is a test text!" + "\nHere's another line!"; } break; case Schedule.ScheduleCategory.MATCHUP: { //Data structure for team object. Schedule_MatchUp scheduleMatchUp = (Schedule_MatchUp)schedule; //Get team. Team home = scheduleMatchUp.game.home; Team away = scheduleMatchUp.game.away; //Sets basic information. GameObject textObject0 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform); textObject0.GetComponent <TextMeshProUGUI>().text = "You have a match with " + scheduleMatchUp.enemy.teamData.GetData(TeamData.TP.NAME) + "."; GameObject matchupPanel = UnityEngine.Object.Instantiate(gameManager.matchUpPanel, gameManager.contentLayout.transform); TeamObject teamPanel0 = new TeamObject(matchupPanel.transform.GetChild(0).gameObject); teamPanel0.nameText.text = home.teamData.GetData(TeamData.TP.NAME); teamPanel0.winLossText.text = home.teamStats.GetData(TeamStatistics.TS.WIN) + "W " + home.teamStats.GetData(TeamStatistics.TS.LOSS) + "L"; TeamObject teamPanel1 = new TeamObject(matchupPanel.transform.GetChild(1).gameObject); teamPanel1.nameText.text = away.teamData.GetData(TeamData.TP.NAME); teamPanel1.winLossText.text = away.teamStats.GetData(TeamStatistics.TS.WIN) + "W " + away.teamStats.GetData(TeamStatistics.TS.LOSS) + "L"; //Sets color to point out which side is our team. if (Values.myTeam == scheduleMatchUp.game.home) { teamPanel0.homeAwayText.color = Colors.yellow; } else if (Values.myTeam == scheduleMatchUp.game.away) { teamPanel1.homeAwayText.color = Colors.yellow; } //Sets recentMatchPanel. for (int i = 0; i < teamPanel0.recentMatchesContent.transform.childCount; ++i) { UnityEngine.Object.Destroy(teamPanel0.recentMatchesContent.transform.GetChild(i).gameObject); } for (int i = 0; i < teamPanel1.recentMatchesContent.transform.childCount; ++i) { UnityEngine.Object.Destroy(teamPanel1.recentMatchesContent.transform.GetChild(i).gameObject); } List <Game> recentGames0 = Values.league.RecentMatches(3, home, Values.date); List <Game> recentGames1 = Values.league.RecentMatches(3, away, Values.date); for (int i = 0; i < recentGames0.Count; ++i) { GameObject recentMatchObject = UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel0.recentMatchesContent.transform); RecentMatchObject matchObject = new RecentMatchObject(recentMatchObject); matchObject.SetByGame(recentGames0[i], home); } for (int i = 0; i < recentGames1.Count; ++i) { GameObject recentMatchObject = UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel1.recentMatchesContent.transform); RecentMatchObject matchObject = new RecentMatchObject(recentMatchObject); matchObject.SetByGame(recentGames1[i], away); } //If there's no recent matches, notice that. if (recentGames0.Count == 0) { RecentMatchObject obj = new RecentMatchObject(UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel0.recentMatchesContent.transform)); obj.SetNoGame(); } if (recentGames1.Count == 0) { RecentMatchObject obj = new RecentMatchObject(UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel1.recentMatchesContent.transform)); obj.SetNoGame(); } //Sets keyPlayer. Player keyPlayer0 = home.GetKeyPlayer(); Player keyPlayer1 = away.GetKeyPlayer(); teamPanel0.keyPlayerObject.SetByPlayer(keyPlayer0); teamPanel1.keyPlayerObject.SetByPlayer(keyPlayer1); } break; default: { GameObject textObject0 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform); textObject0.GetComponent <TextMeshProUGUI>().text = "There is nothing to show."; } break; } }
protected override void ObjectLiving() { base.ObjectLiving(); if (agent == null) { return; } dist = agent.remainingDistance; Movement(); DetectUnits(); if (attackObject != null) { sqrDst = (transform.position - attackObject.transform.position).sqrMagnitude; } AgressiveRangeCheck(); /*if (meleCloseElements.Count != 0) * Attack(meleCloseElements[0].gameObject); * else if (rangeCloseElements.Count != 0) * Attack(rangeCloseElements[0].gameObject);*/ if (elementsInAgroRange.Count > 0 && (attackObject == null || (attackObject != null && agent.remainingDistance > VisionRange && sqrDst > powVisionRange))) { if (elementsInAgroRange[0].gameObject) { Attack(elementsInAgroRange[0].gameObject); } } else { if (!attackObject) { if (team > 0) { Follow(castle); } else { if (camp) { Attack(camp); sqrDst = (transform.position - attackObject.transform.position).sqrMagnitude; } } } } if (animator != null && attackObject != null) { if (attackObject is Ninja && (attackObject as Ninja).Stealthed) { attackObject = null; attackGameObject = null; } if (rangedDamage > meleeDamage && sqrDst > powMelee && agent.remainingDistance > meleeRange) { if (sqrDst <= powRanged && agent.remainingDistance <= rangedRange) { if (rangeCloseElements.Count > 0) { //Debug.Log("First true"); animator.SetBool("Attack", true); canAttack = true; } else { animator.SetBool("Attack", false); canAttack = false; } } else { animator.SetBool("Attack", false); canAttack = false; } } else { if (sqrDst <= powMelee && agent.remainingDistance <= meleeRange) { //Debug.Log("Second true"); animator.SetBool("Attack", true); canAttack = true; } else { animator.SetBool("Attack", false); canAttack = false; } } } }
public void setTeam(TeamObject inTeam) { _team = inTeam; }