Example #1
0
    void SetupPlayers()
    {
        Vector3 position            = new Vector3(4f, 1.83f, 0f);
        List <TeamChoiceData> team1 = new List <TeamChoiceData>();
        List <TeamChoiceData> team2 = new List <TeamChoiceData>();

        foreach (TeamChoice p in MainGameManager.controllers)
        {
            if (p.team == 0)
            {
                team1.Add(p.GetData());
            }
            else if (p.team == 2)
            {
                team2.Add(p.GetData());
            }
        }
        List <TeamChoiceData> teams = new List <TeamChoiceData>();

        teams.AddRange(team2);
        teams.AddRange(team1);
        teams.Add(SwappingTeamMate(2));
        teams.Add(SwappingTeamMate(0));
        Vector3[] positions = new Vector3[] {
            position,
            new Vector3(position.x, -position.y, position.z),
            new Vector3(-position.x, position.y, position.z),
            new Vector3(-position.x, -position.y, position.z),
            new Vector3(4.88f, -0.18f, position.z), //swap2
            new Vector3(-4.88f, -0.18f, position.z) //swap1
        };
        for (int i = 0; i < teams.Count; i++)
        {
            TeamChoiceData teamItem = teams[i];
            GameObject     player   = null;
            if (i <= 3)
            {
                if (i % 2 == 1)
                {
                    player = Instantiate(this.Fighter, positions[i], Quaternion.identity);
                }
                else
                {
                    player = Instantiate(this.Defender, positions[i], Quaternion.identity);
                }
            }
            else
            {
                player = Instantiate(this.Collector, positions[i], Quaternion.identity);
            }

            player.GetComponent <SpriteRenderer>().color = teamItem.team == 0 ? Color.red : Color.cyan;
            Character character = player.GetComponent <Character>();
            character.team     = teamItem.team == 0 ? 1 : 2;
            character.pool     = character.team == 1 ? this.pool1 : this.pool2;
            character.playerId = teamItem.playerId;
        }
    }
Example #2
0
    public TeamChoiceData GetData()
    {
        TeamChoiceData data = new TeamChoiceData();

        data.team      = this.team;
        data.playerId  = this.playerId;
        data.confirmed = this.confirmed;
        return(data);
    }
Example #3
0
    private TeamChoiceData SwappingTeamMate(int teamId)
    {
        TeamChoiceData teamMate = new TeamChoiceData();

        teamMate.playerId  = 0;
        teamMate.team      = teamId;
        teamMate.confirmed = true;
        return(teamMate);
    }