Example #1
0
        public async Task Run()
        {
            await _client.ConnectAsync("13.81.65.60", 4088);

            _console.WriteLine("client is connected");

            try
            {
                var buffer       = new byte[BufferSize];
                var offset       = 0;
                var actuallyRead = 0;

                do
                {
                    actuallyRead = await _client.GetStream().ReadAsync(buffer, 0, BufferSize);

                    offset += actuallyRead;
                    _console.WriteLine(offset.ToString());
                } while (actuallyRead != 0);

                //_track.Stop();
                _console.WriteLine("Completed");
            }
            catch (Exception exception)
            {
                _console.WriteLine(exception.Message);
                throw;
            }
        }
Example #2
0
        /// <summary>
        /// Clients the message send.
        /// </summary>
        /// <param name="s">S.</param>
        /// <param name="e">E.</param>
        public async void ClientConnection_MessageSend(Object s, EventArgs e, string anser)
        {
            var             address = "127.0.0.1";
            TcpSocketClient client  = new TcpSocketClient();

            await client.ConnectAsync(address, Port);

            //NetworkStreamを取得する
            // Uses the GetStream public method to return the NetworkStream.
            System.IO.Stream gs = client.GetStream();

            //文字列をByte型配列に変換
            System.Text.Encoding enc = System.Text.Encoding.UTF8;
            byte[] sendBytes         = enc.GetBytes(anser + '\n');


            //データを送信する
            gs.Write(sendBytes, 0, sendBytes.Length);

            await client.WriteStream.FlushAsync();

            //await client.DisconnectAsync();
        }
Example #3
0
        //********************************************************************************************
        //********************************************** Client **************************************



        /// <summary>
        /// Clients the connection.
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="args">Arguments.</param>
        public async void ClientConnection(Object sender, EventArgs args)
        {
            var address = "127.0.0.1";

            IpAddressInput();


            TcpSocketClient client = new TcpSocketClient();

            await client.ConnectAsync(address, Port);


            //NetworkStreamを取得する
            // Uses the GetStream public method to return the NetworkStream.
            clientSocket = client.GetStream();
            //クライアントがサーバとのデータのやり取りに使うストリームを取得
            System.IO.Stream ns = client.GetStream();

            clientReader = new StreamReader(ns, Encoding.UTF8);
            clientWriter = new StreamWriter(ns, Encoding.UTF8);



            var sendMsg = "+OK to BondotConnectio!";

            //サーバーにデータを送信する
            //文字列をByte型配列に変換
            System.Text.Encoding enc = System.Text.Encoding.UTF8;
            byte[] sendBytes         = enc.GetBytes(sendMsg + '\n');


            //データを送信する************************************
            clientSocket.Write(sendBytes, 0, sendBytes.Length);
            clientSocket.Flush();

            Client_Disp.Text      = sendMsg;
            Client_Send.IsEnabled = true;



            //リステナーからのデータを受信する
            var buf = new byte[1024];
            var r   = clientSocket.Read(buf, 0, buf.Length);

            ////受信したデータを文字列に変換
            Encoding enr    = System.Text.Encoding.UTF8;
            string   resMsg = enr.GetString(buf, 0, r);

            ////末尾の\nを削除
            resMsg           = resMsg.TrimEnd('\n');
            Client_Disp.Text = resMsg;


            if (resMsg == "+OK to BondotConnectio!listener-Anser")//Client ID Check
            {
                await DisplayAlert("For Client Message ", "Listenerと接続しました", "OK");

                Client_Conect.Text      = "接続中";
                Client_Conect.IsEnabled = false;
                Client_Conect.TextColor = Color.Red;

                Device.BeginInvokeOnMainThread(() =>
                {
                    Task.Run(() =>
                    {
                        ClientListen(clientReader);//  重たい処理のつもり*/
                    });
                });
            }



            //クライアントに接続応答する***********************
            // System.IO.Stream ns = serverSocket.GetStream();
            //serverWriter = new StreamWriter(ns, Encoding.UTF8);

            // sendMsg = resMsg + "listener-Anser" + '\n';


            //文字列をByte型配列に変換
            // byte[] sendBytes = enc.GetBytes(sendMsg + "listener-Anser" + '\n');
            // SendMessage(serverWriter, sendMsg);

            // wait a little before sending the next bit of data
            //await Task.Delay(TimeSpan.FromMilliseconds(500));
            //await client.DisconnectAsync();
        }