public static void Main() { //make the socketbinder SocketBinder binder = new SocketBinder(); //make the console queue ConsoleQueue = new Queue <string>(); InitConsoleFile(); //make the settings settings = new SettingsSystem(); //we need to load from the file, if there is one settings.ReadFile(); //lets make the server too game_server = new TcpServerHandler(binder, settings.port, settings.maxConnections, settings.alignment, settings.timeout, settings.address); //start the server game_server.Start(); //now lets set the methods for event stuff game_server.StartedEvent += event_started; game_server.ClientCreatedEvent += event_clientCreated; game_server.ClosedEvent += event_closed; game_server.ReceivedEvent += event_received; game_server.ConnectedEvent += event_connected; game_server.DisconnectedEvent += event_disconnected; game_server.AttemptReconnectEvent += event_attemptReconnect; game_server.ClientOverflowEvent += event_clientOverflow; //now for the game world gameWorld = new GameWorld(game_server); //and now for the main game loop int sleepJump = 0, times = 0; gameSteps = 0; //anything after here is not accessible until the server ends while (game_server.Status) { //commands CommandSystem.DoCommand(CommandSystem.Update()); if (sleepJump == 2) { sleepJump = 0; event_step(); times++; Thread.Sleep(16); } else { sleepJump++; event_step(); times++; Thread.Sleep(17); } sleepJump++; }//whatever after the loop is triggered here when the server is closed UpdateConsoleFile(); Thread.Sleep(1000); }
/// <summary> /// Start the Rcon server and begin to listen for connection /// </summary> public void Start() { if (IsRunning) { return; } m_server = new TcpServerHandler(m_ip, m_port); m_server.Connected += m_server_Connected; m_server.Disconnected += m_server_Disconnected; m_server.ReceivedFull += m_server_ReceivedFull; m_server.Start(); }
public void Start() { if (IsRunning) { return; } m_currUserIndex = 0; m_server = new TcpServerHandler(m_ip, m_port); //m_server.SSLServerCertificate = SslHelper.GetOrCreateSelfSignedCertificate("NameHere"); m_server.Connected += m_server_Connected; m_server.Disconnected += m_server_Disconnected; m_server.ReceivedFull += m_server_ReceivedFull; m_server.Start(); }
public void Start() { if (IsRunning) return; m_currUserIndex = 0; m_server = new TcpServerHandler(m_ip, m_port); //m_server.SSLServerCertificate = SslHelper.GetOrCreateSelfSignedCertificate("NameHere"); m_server.Connected += m_server_Connected; m_server.Disconnected += m_server_Disconnected; m_server.ReceivedFull += m_server_ReceivedFull; m_server.Start(); }