public FourPlayerClient(string serverIP) { TcpNetworkStrategy strategy = new TcpNetworkStrategy(); strategy.Port = 0x275a; strategy.Sync = true; strategy.ServerIP = serverIP; base.NetworkStrategy = strategy; base._interpreter = this; }
public PokemonBattleClient(string serverIP) { TcpNetworkStrategy strategy = new TcpNetworkStrategy(); strategy.ServerIP = serverIP; strategy.Port = 0x2757; strategy.Sync = true; base.NetworkStrategy = strategy; base._interpreter = this; }
public PokemonBattleServer() { TcpNetworkStrategy strategy = new TcpNetworkStrategy(); strategy.Port = 0x2757; strategy.Sync = true; base.NetworkStrategy = strategy; base._interpreter = this; base.OnClientDisconnected += new SessionDisconnectedDelegate(this.PokemonBattleServer_OnClientDisconnected); }
public BattleAgentServer() { TcpNetworkStrategy strategy = new TcpNetworkStrategy(); strategy.Port = 0x2759; strategy.Sync = true; base.NetworkStrategy = strategy; base._interpreter = this; base.UpdateInterval = 500; base.OnLogicUpdate += new VoidFunctionDelegate(this.BattleAgentServer_OnLogicUpdate); base.OnClientDisconnected += new SessionDisconnectedDelegate(this.BattleAgentServer_OnClientDisconnected); }
public FourPlayerServer(string serverPlayer) { TcpNetworkStrategy strategy = new TcpNetworkStrategy(); strategy.Port = 0x275a; strategy.Sync = true; base.NetworkStrategy = strategy; base._interpreter = this; base.OnClientDisconnected += new SessionDisconnectedDelegate(this.FourPlayerServer_OnClientDisconnected); this._positions[1] = serverPlayer; for (byte i = 2; i < 5; i = (byte)(i + 1)) { this._positions[i] = ""; } }
public RoomClient(string serverIP, User info) { this._userInfo = info; TcpNetworkStrategy strategy = new TcpNetworkStrategy(); strategy.Port = 0x2758; strategy.ServerIP = serverIP; strategy.Sync = true; base.NetworkStrategy = strategy; base._interpreter = this; base.UpdateInterval = 200; base.OnLogicUpdate += new VoidFunctionDelegate(this.RoomClient_OnLogicUpdate); base.OnConnected += new NetworkEventDelegate(this.RoomClient_OnConnected); this._challengeManager = new ChallengeManager(this); }