Example #1
0
 // 创建TCP连接
 public TcpNetworkProcessor CreateTcpConnect()
 {
     lock (TcpIDLock) {
         this.TcpConnID++;
         TcpNetworkProcessor tcp = new TcpNetworkProcessor();    //创建TCP连接时,顺带创建发送线程,后台一直监听发送消息
         tcp.ID_ = ++this.TcpConnID;
         return(tcp);
     }
 }
Example #2
0
 //初始化socket连接
 public void InitNetwork()
 {
     this.GateServerTcpConnect_ = CreateTcpConnect();    //一个线程执行,网关TCP连接Socket
 }
Example #3
0
 //初始化socket连接
 private void InitNetwork()
 {
     _netConfigData = NetConfig.LoadConfig();
     Debug.LogError("addr=" + _netConfigData.NetAddr + ", port=" + _netConfigData.Port + ", local=" + _netConfigData.UseLocalAddr);
     this.GameServerTcpConnect_ = CreateTcpConnect();    //一个线程执行,游戏服务器TCP连接Socket
 }