public PercepteurFight(Map Map, WorldClient Player, TaxCollector Monsters) : base(FightType.TYPE_PVT, Map) { try { Logger.Debug("PVT_FIGHT Launched : Player=" + Player.GetCharacter().Name + " MapId=" + Map.Id); this.TaxCollector = Monsters; StartTimer(); var AttFighter = new CharacterFighter(this, Player); var DefFighter = new PercepteurFighter(this, TaxCollector, this.NextActorId); TaxCollector.Map.DestroyActor(TaxCollector); TaxCollector.Guild.Send(new GuildFightInformationsMesssage(TaxCollector.Guild)); foreach (var member in TaxCollector.Guild.CharactersGuildCache.Where(x => x.getPerso() != null && x.getPerso().IsOnline())) { TaxCollector.parseAttaque(member.getPerso(), TaxCollector.GuildID); TaxCollector.parseDefense(member.getPerso(), TaxCollector.GuildID); member.getPerso().Send(new ChatGameMessage("Un de vos percepteurs est attaquƩ!", "CC0000")); } Player.AddGameAction(new GameFight(AttFighter, this)); base.InitFight(AttFighter, DefFighter); } catch (Exception ex) { Logger.Error("PercepteurFight::PercepteurFight() " + ex.ToString()); } }
public static void ProcessPacket(WorldClient Client, string Packet) { switch (Packet[1]) { case 'B': // BoostStats GuildHandler.ProcessGuildBoostStatsRequest(Client, Packet); break; case 'b': // BoostSpell GuildHandler.ProcessGuildBoostSpellRequest(Client, Packet); break; case 'V': // Create Leave GuildHandler.ProcessGuildCreationLeaveRequest(Client); break; case 'C': // Create GuildHandler.ProcessGuildCreateRequest(Client, Packet); break; case 'K': // Leave GuildHandler.ProcessGuildKickRequest(Client, Packet); break; case 'F': // Remove Perceptor GuildHandler.ProcesssRemoveTaxCollector(Client, Packet); break; case 'P': // Change Grade GuildHandler.ProcessGuildPromoteMembeRequest(Client, Packet); break; case 'H': // PutPerceptor GuildHandler.ProcessGuildPutPerceptorRequest(Client, Packet); break; case 'I': switch (Packet[2]) { case 'B': // Basic Infos GuildHandler.ProcessGuildBoostInformationsRequest(Client); break; case 'G': // General Infos GuildHandler.ProcessGuildGeneralInfosRequest(Client, Packet); break; case 'M': // Members Infos GuildHandler.ProcessGuildMemberInformationsRequest(Client); break; case 'F': // MountPark Infos if (!Client.Character.HasGuild()) { Client.Send(new BasicNoOperationMessage()); return; } Client.Send(new GuildMountParkInformationMessage(Client.Character.GetGuild())); break; case 'T': // Perceptor Fight Infos if (!Client.Character.HasGuild()) { Client.Send(new BasicNoOperationMessage()); return; } Client.Send(new GuildFightInformationsMesssage(Client.Character.GetGuild())); TaxCollector.parseAttaque(Client.GetCharacter(), Client.GetCharacter().GetGuild().ID); TaxCollector.parseDefense(Client.GetCharacter(), Client.GetCharacter().GetGuild().ID); break; } break; case 'J': switch (Packet[2]) { case 'R': GuildHandler.ProcessGuildJoinRequest(Client, Packet); break; case 'K': GuildHandler.ProcessGuildJoinRequestAccept(Client); break; case 'E': GuildHandler.ProcessGuildJoinRequestDeclin(Client); break; } break; case 'T': switch (Packet[2]) { case 'J': //Rejoindre GuildHandler.ProcessTaxCollectorJoinFigh(Client, Packet.Substring(2)); break; } break; } }