Example #1
0
        internal static async Task CheckServices(Player player, ISocketMessageChannel chan)
        {
            switch (player.Area.type)
            {
            case AreaType.ArenaLobby:
                await Arena.Service(player, chan);

                break;

            case AreaType.BeastMasterShop:
                await PetShopInteractive.PetShopUi(player, chan);

                break;

            case AreaType.Tavern:
                await TavernInteractive.TavernUI(player, chan);

                break;

            default:
                await chan.SendMessageAsync("No extra features available in this area.");

                break;
            }
        }
Example #2
0
        public async Task Tavern(SocketReaction reaction, IUserMessage msg)
        {
            if (EUI.Dice(reaction.Emote.ToString()) == 1)
            {
                await GamblingCommands.TavernGames(player, reaction.Channel);

                return;
            }
            switch (reaction.Emote.ToString())
            {
            case EUI.sideQuest:
            {
                var qt = User.DailyQuestBoard.Load(player._id);
                await qt.ShowBoard(player, reaction.Channel);
            }
            break;

            case EUI.bounties:
            {
                Areas.AreaPartials.Area tavern = player.Area;
                if (tavern.parent != null)
                {
                    tavern = Areas.AreaPartials.Area.LoadArea(tavern.GeneratePath(false) + tavern.parent);
                }
                await TavernInteractive.GenerateBountyFile(player, tavern, -1, reaction.Channel);
            }
            break;
            }
        }
Example #3
0
        public async Task BountyBoard(SocketReaction reaction, IUserMessage msg)
        {
            switch (reaction.Emote.ToString())
            {
            case EUI.prev:
                if (player.Area.type == Areas.AreaType.Tavern)
                {
                    await TavernInteractive.GenerateBountyFile(player, player.Area, int.Parse(data) - 1, reaction.Channel);
                }
                break;

            case EUI.next:
                if (player.Area.type == Areas.AreaType.Tavern)
                {
                    await TavernInteractive.GenerateBountyFile(player, player.Area, int.Parse(data) + 1, reaction.Channel);
                }
                break;
            }
        }