public string getStringTasteInformation() { string str = ""; foreach (GameObject obj in objectsInTaste) { str += SEPARATOR; str += "\nID: " + uIDD.getID(obj); TasteProperties auxTasteProperties = obj.GetComponent <TasteProperties>(); if (auxTasteProperties != null) { str += "\n" + auxTasteProperties.getTasteStatus(); } else { str += "\nSwetness: " + 0; str += "\nSourness: " + 0; str += "\nSaltiness: " + 0; str += "\nBitterness: " + 0; str += "\nUmami: " + 0; } str += "\n"; } return(str); }
private string buildPropertiesString(GameObject gO) { string sensesProperty = ""; string especificProperty = ""; string emotionProperty = ""; SmellProperties auxSmellProperties = gO.GetComponent <SmellProperties>(); if (auxSmellProperties != null) { sensesProperty += auxSmellProperties.getSmellStatus(); } TasteProperties auxTasteProperties = gO.GetComponent <TasteProperties>(); if (auxTasteProperties != null) { sensesProperty += "\n" + auxTasteProperties.getTasteStatus(); } HearingProperties auxHearingProperties = gO.GetComponent <HearingProperties>(); if (auxHearingProperties != null) { sensesProperty += "\n" + auxHearingProperties.getHearingStatus(); } TouchProperties auxTouchProperties = gO.GetComponent <TouchProperties>(); if (auxTouchProperties != null) { sensesProperty += "\n" + auxTouchProperties.getTouchStatus(); } VisionProperties auxVisionProperties = gO.GetComponent <VisionProperties>(); if (auxVisionProperties != null) { sensesProperty += "\n" + auxVisionProperties.getVisionStatus(); } EmotionStatus auxEmotionStatus = gO.GetComponent <EmotionStatus>(); if (auxEmotionStatus != null) { emotionProperty = auxEmotionStatus.getEmotion().ToString(); } Status auxStatus = gO.GetComponent <Status>(); if (auxStatus != null) { especificProperty = auxStatus.getStringStatus(); } string auxText = "ID: " + gO.GetInstanceID() + "\n" + gO.tag + ": " + gO.name + "\nPosition: " + gO.transform.position; if (!sensesProperty.Equals("None")) { auxText += "\n" + sensesProperty; } if (emotionProperty.Equals("")) { emotionProperty = "None"; } if (especificProperty.Equals("")) { especificProperty = "None"; } auxText += "\nStatus: " + especificProperty; auxText += "\nEmotion: " + emotionProperty; return(auxText); }