Example #1
0
    // Use this for initialization
    void Start()
    {
        TaskList tl    = new TaskList();
        Task     task1 = new Task();

        task1.init = delegate() {
            Debug.Log("this is firs task!!!");
        };
        task1.isOver = delegate() {
            return(true);
        };
        tl.push(task1);
        TaskWait wait = new TaskWait();

        wait.setAllTime(2f);
        tl.push(wait);
        Task task2 = new Task();

        task2.init = delegate() {
            Debug.Log("this is second task!!!");
        };
        tl.push(task2);

        TaskSet mt    = new TaskSet();
        Task    task3 = new Task();

        task3.init = delegate() {
            Debug.Log("this is third task!!!");
        };
        mt.push(task3);

        Task task4 = new Task();

        task4.init = delegate() {
            Debug.Log("this is four task!!!");
        };
        mt.push(task4);
        TaskWait wait2 = new TaskWait();

        wait2.setAllTime(5f);
        mt.push(wait2);

        Task task5 = new Task();

        task5.init = delegate() {
            Debug.Log("this is five task!!!");
        };
        mt.push(task5);

        tl.push(mt);


        TaskManager.Run(tl);
    }
Example #2
0
    public Task overTask()
    {
        TaskSet tl = new TaskSet();

        for (int y = 0; y < _model.height; ++y)
        {
            for (int x = 0; x < _model.width; ++x)
            {
                Cube c = _model.getCube(x, y);
                if (c.isEnabled)
                {
                    Square s = _view.play.getSquare(x, y);
                    tl.push(s.overTask());
                }
            }
        }
        TaskWait tw = new TaskWait();

        tw.setAllTime(0.5f);
        tl.push(tw);
        return(tl);
    }