/// <summary> /// Generates source code for the specified test case, assembles it, and compares /// the output of both steps to expected values. The process is repeated for every /// known assembler. /// /// If an assembler is known but not configured, the assembly step is skipped, and /// does not count as a failure. /// </summary> /// <param name="pathName">Full path to test case.</param> /// <returns>True if all assemblers worked as expected.</returns> private bool GenerateAndAssemble(string pathName) { ReportProgress(Path.GetFileName(pathName) + "...\r\n"); // Create DisasmProject object, either as a new project for a plain data file, // or from a project file. DisasmProject project = InstantiateProject(pathName, out FileLoadReport projectLoadReport); if (project == null) { ReportFailure(); return(false); } int testNum = GetTestNum(pathName); // Create a temporary directory to work in. string workDir = CreateWorkDirectory(pathName); if (string.IsNullOrEmpty(workDir)) { ReportFailure(); project.Cleanup(); return(false); } AppSettings settings = CreateNormalizedSettings(); ApplyProjectSettings(settings, project); // Iterate through all known assemblers. bool didFail = false; foreach (AssemblerInfo.Id asmId in (AssemblerInfo.Id[])Enum.GetValues(typeof(AssemblerInfo.Id))) { if (asmId == AssemblerInfo.Id.Unknown) { continue; } string fileName = Path.GetFileName(pathName); TaskTimer timer = new TaskTimer(); timer.StartTask("Full Test Duration"); // Create results object and add it to the list. We'll add stuff to it for // as far as we get. GenTestResults results = new GenTestResults(pathName, asmId); mResults.Add(results); results.ProjectLoadReport = projectLoadReport; // Generate source code. ReportProgress(" " + asmId.ToString() + " generate..."); IGenerator gen = AssemblerInfo.GetGenerator(asmId); if (gen == null) { ReportErrMsg("generator unavailable"); ReportProgress("\r\n"); //didFail = true; continue; } timer.StartTask("Generate Source"); gen.Configure(project, workDir, fileName, AssemblerVersionCache.GetVersion(asmId), settings); List <string> genPathNames = gen.GenerateSource(mWorker); timer.EndTask("Generate Source"); if (mWorker.CancellationPending) { // The generator will stop early if a cancellation is requested. If we // don't break here, the compare function will report a failure, which // isn't too problematic but looks funny. break; } ReportProgress(" verify..."); timer.StartTask("Compare Source to Expected"); bool match = CompareGeneratedToExpected(pathName, genPathNames); timer.EndTask("Compare Source to Expected"); if (match) { ReportSuccess(); results.GenerateOkay = true; } else { ReportFailure(); didFail = true; // The fact that it doesn't match the expected sources doesn't mean it's // invalid. Go ahead and try to build it. //continue; } // Assemble code. ReportProgress(" " + asmId.ToString() + " assemble..."); IAssembler asm = AssemblerInfo.GetAssembler(asmId); if (asm == null) { ReportErrMsg("assembler unavailable"); ReportProgress("\r\n"); continue; } timer.StartTask("Assemble Source"); asm.Configure(genPathNames, workDir); AssemblerResults asmResults = asm.RunAssembler(mWorker); timer.EndTask("Assemble Source"); if (asmResults == null) { ReportErrMsg("unable to run assembler"); ReportFailure(); didFail = true; continue; } if (asmResults.ExitCode != 0) { ReportErrMsg("assembler returned code=" + asmResults.ExitCode); ReportFailure(); didFail = true; continue; } results.AsmResults = asmResults; ReportProgress(" verify..."); timer.StartTask("Compare Binary to Expected"); FileInfo fi = new FileInfo(asmResults.OutputPathName); if (!fi.Exists) { // This can happen if the assembler fails to generate output but doesn't // report an error code (e.g. Merlin 32 in certain situations). ReportErrMsg("asm output missing"); ReportFailure(); didFail = true; continue; } else if (fi.Length != project.FileData.Length) { ReportErrMsg("asm output mismatch: length is " + fi.Length + ", expected " + project.FileData.Length); ReportFailure(); didFail = true; continue; } else if (!FileUtil.CompareBinaryFile(project.FileData, asmResults.OutputPathName, out int badOffset, out byte badFileVal)) { ReportErrMsg("asm output mismatch: offset +" + badOffset.ToString("x6") + " has value $" + badFileVal.ToString("x2") + ", expected $" + project.FileData[badOffset].ToString("x2")); ReportFailure(); didFail = true; continue; } timer.EndTask("Compare Binary to Expected"); // Victory! results.AssembleOkay = true; ReportSuccess(); timer.EndTask("Full Test Duration"); results.Timer = timer; // We don't scrub the directory on success at this point. We could, but we'd // need to remove only those files associated with the currently assembler. // Otherwise, a failure followed by a success would wipe out the unsuccessful // temporaries. } // If something failed, leave the bits around for examination. Otherwise, try to // remove the directory and all its contents. if (!didFail && !RetainOutput) { ScrubWorkDirectory(workDir, testNum); RemoveWorkDirectory(workDir); } project.Cleanup(); return(!didFail); }
/// <summary> /// Applies the changes to the project, and updates the display. /// /// This is called by the undo/redo commands. Don't call this directly from the /// various UI-driven functions, as this does not add the change to the undo stack. /// </summary> /// <param name="cs">Set of changes to apply.</param> /// <param name="backward">If set, undo the changes instead.</param> private void ApplyChanges(ChangeSet cs, bool backward) { mReanalysisTimer.Clear(); mReanalysisTimer.StartTask("ProjectView.ApplyChanges()"); mReanalysisTimer.StartTask("Save selection"); #if false int topItem = codeListView.TopItem.Index; #else int topItem = 0; #endif int topOffset = mDisplayList[topItem].FileOffset; DisplayListGen.SavedSelection savedSel = DisplayListGen.SavedSelection.Generate( mDisplayList, mCodeViewSelection, topOffset); //savedSel.DebugDump(); mReanalysisTimer.EndTask("Save selection"); mReanalysisTimer.StartTask("Apply changes"); UndoableChange.ReanalysisScope needReanalysis = mProject.ApplyChanges(cs, backward, out RangeSet affectedOffsets); mReanalysisTimer.EndTask("Apply changes"); string refreshTaskStr = "Refresh w/reanalysis=" + needReanalysis; mReanalysisTimer.StartTask(refreshTaskStr); if (needReanalysis != UndoableChange.ReanalysisScope.None) { Debug.WriteLine("Refreshing project (" + needReanalysis + ")"); RefreshProject(needReanalysis); } else { Debug.WriteLine("Refreshing " + affectedOffsets.Count + " offsets"); RefreshCodeListViewEntries(affectedOffsets); mProject.Validate(); // shouldn't matter w/o reanalysis, but do it anyway } mReanalysisTimer.EndTask(refreshTaskStr); VirtualListViewSelection newSel = savedSel.Restore(mDisplayList, out int topIndex); //newSel.DebugDump(); // Refresh the various windows, and restore the selection. mReanalysisTimer.StartTask("Invalidate controls"); #if false InvalidateControls(newSel); #endif mReanalysisTimer.EndTask("Invalidate controls"); // This apparently has to be done after the EndUpdate, and inside try/catch. // See https://stackoverflow.com/questions/626315/ for notes. try { Debug.WriteLine("Setting TopItem to index=" + topIndex); #if false codeListView.TopItem = codeListView.Items[topIndex]; #endif } catch (NullReferenceException) { Debug.WriteLine("Caught an NRE from TopItem"); } mReanalysisTimer.EndTask("ProjectView.ApplyChanges()"); //mReanalysisTimer.DumpTimes("ProjectView timers:", mGenerationLog); #if false if (mShowAnalysisTimersDialog != null) { string timerStr = mReanalysisTimer.DumpToString("ProjectView timers:"); mShowAnalysisTimersDialog.BodyText = timerStr; } #endif // Lines may have moved around. Update the selection highlight. It's important // we do it here, and not down in DoRefreshProject(), because at that point the // ListView's selection index could be referencing a line off the end. #if false UpdateSelectionHighlight(); #endif }