Example #1
0
        protected override void ParseData(SqliteDataReader reader)
        {
            mTaskPrioritys.Clear();
            if (reader != null)
            {
                if (reader.HasRows == true)
                {
                    while (reader.Read())
                    {
                        TaskPriorityInfo taskPriorityInfo = new TaskPriorityInfo();

                        int  type      = DBTextResource.ParseI_s(GetReaderString(reader, "type"), 0);
                        byte priority  = DBTextResource.ParseBT_s(GetReaderString(reader, "priority"), 0);
                        byte priority2 = DBTextResource.ParseBT_s(GetReaderString(reader, "priority2"), 0);
                        taskPriorityInfo.Priority  = priority;
                        taskPriorityInfo.Priority2 = priority2;

#if UNITY_EDITOR
                        if (mTaskPrioritys.ContainsKey(type))
                        {
                            GameDebug.LogError(string.Format("[{0}]表重复添加的域id[{1}]", mTableName, type));
                            continue;
                        }
#endif
                        mTaskPrioritys.Add(type, taskPriorityInfo);
                    }
                }
            }
        }
Example #2
0
        public byte GetTaskPriority2(int taskType)
        {
            TaskPriorityInfo taskPriorityInfo = null;

            if (mTaskPrioritys.TryGetValue(taskType, out taskPriorityInfo) == true)
            {
                return(taskPriorityInfo.Priority2);
            }
            return(0);
        }