Example #1
0
    public override void initStroy(Character chara, RoundController roundController, TaskMananger taskMananger)
    {
        string     monsteUrl     = "Prefabs/Monsters/BenMonster";
        GameObject servantObject = Instantiate(Resources.Load(monsteUrl)) as GameObject;
        BenMonster benMonster    = servantObject.GetComponent <BenMonster>();

        benMonster.setCurrentRoom(chara.getCurrentRoom());
        benMonster.init();
        roundController.setEndRound(benMonster);

        Character[] charas = roundController.getAllChara();

        Debug.Log("UI 显示《《剧情模式已经开启: " + this.getStoryInfo());
        chara.setScriptAction(this.getBadManScript());
        chara.setBoss(true);
        for (int i = 0; i < charas.Length; i++)
        {
            if (charas[i].getName() != chara.getName())
            {
                charas[i].setScriptAction(this.getGoodManScript());
                charas[i].setBoss(false);
            }
        }

        // init story task..
        initTask(taskMananger, chara, benMonster);
    }
 // Use this for initialization
 void Start()
 {
     roundController = FindObjectOfType <RoundController>();
     roomContraller  = FindObjectOfType <RoomContraller>();
     initMapObject   = FindObjectOfType <initMap>();
     loadingManager  = FindObjectOfType <LoadingManager>();
     storyController = FindObjectOfType <StoryController>();
     thingController = FindObjectOfType <ThingController>();
     eventController = FindObjectOfType <EventController>();
     taskMananger    = FindObjectOfType <TaskMananger>();
 }
Example #3
0
 public FormMain()
 {
     InitializeComponent();
     this.Text += $"[V{Version()}]";
     manager    = new TaskMananger(1);
     manager.ScanHosts.Add(new ScanHost()
     {
         Host = "192.168.102.160", Port = 8775
     });
     manager.MessageNotify += Manager_MessageNotify;
 }
Example #4
0
    // Use this for initialization
    void Start()
    {
        confirmManageUI = FindObjectOfType <ConfirmManageUI>();
        duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>();
        roundController = FindObjectOfType <RoundController>();
        taskMananger    = FindObjectOfType <TaskMananger>();
        initTask();

        if (!roundController.newOrLoad)
        {
            SaveData data = (SaveData)IOHelper.GetData(Application.persistentDataPath + "/Save/SaveData0.sav", typeof(SaveData));
            foreach (TaskInfo ti in data.HistoryTasks)
            {
                if (ti.TaskCode == this.task.getTaskCode())
                {
                    this.task.setTaskStatus(ti.TaskStatus);
                }
            }
        }
    }
Example #5
0
    private void initTask(TaskMananger taskMananger, Character chara, BenMonster benMonster)
    {
        TaskAward award = new TaskAward();

        award.setAttriAwards(0, 0, 0, 0);
        string taskDesc = "萝莉侦探似乎看见了什么,突然变得狂暴起来,见人就攻击,能否活着逃离这个空间成了最大的问题。";
        string taskName = "逃出侦探的追杀";
        List <TaskItemInterface> taskItems = new List <TaskItemInterface>();
        KillSomethingTaskItem    cti       = new KillSomethingTaskItem("杀死复活的怪物。");

        cti.setTarget(benMonster);
        KillOrSaveTaskItem cti2 = new KillOrSaveTaskItem("杀死萝莉侦探或者唤醒侦探");

        cti2.setTarget(chara);
        taskItems.Add(cti);
        taskItems.Add(cti2);
        BlackSignTask task = new BlackSignTask(TaskConstant.TASK_STORY_CODE_01, TaskConstant.TASK_TYPE_02, award, null, taskDesc, TaskConstant.TASK_NPC_CODE_STORY, null, taskItems,
                                               taskName, TaskConstant.STATUS_INIT);

        taskMananger.regisisterStoryTask(task);
    }
Example #6
0
 public virtual void initStroy(Character chara, RoundController roundController, TaskMananger taskMananger)
 {
 }
Example #7
0
 // Use this for initialization
 void Start()
 {
     isStartStory    = false;
     roundController = FindObjectOfType <RoundController>();
     roomContraller  = FindObjectOfType <RoomContraller>();
     duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>();
     taskMananger    = FindObjectOfType <TaskMananger>();
     if (!this.neworLoad)
     {
         Debug.Log("loading  begin..");
         string   datapath = Application.persistentDataPath + "/Save/SaveData0.sav";
         SaveData data     = (SaveData)IOHelper.GetData(datapath, typeof(SaveData));
         if (data.StoryInfo.IsStoryStart)
         {
             Debug.Log("loading story begin..");
             isStartStory = true;
             if (data.StoryInfo.StoryCode == StoryConstan.STORY_CODE_02)
             {
                 this.story = new BlackSignStory();
                 BlackSignBadScript bsbs     = (BlackSignBadScript)this.story.getBadManScript();
                 List <string>      tempList = new List <string>();
                 foreach (string name in bsbs.loadCheck())
                 {
                     if (roundController.getCharaByName(name) != null && !roundController.getCharaByName(name).isDead())
                     {
                         Debug.Log("loading check targetName begin.." + name + roundController.getCharaByName(name).isDead());
                         tempList.Add(name);
                     }
                 }
                 bsbs.loadCheck().Clear();
                 foreach (string name in tempList)
                 {
                     bsbs.loadCheck().Enqueue(name);
                 }
                 string     monsteUrl     = "Prefabs/Monsters/BenMonster";
                 GameObject servantObject = Instantiate(Resources.Load(monsteUrl)) as GameObject;
                 BenMonster benMonster    = servantObject.GetComponent <BenMonster>();
                 benMonster.init();
                 benMonster.init(data.BenMonster);
                 benMonster.setInitRoom(data.BenMonster.Xyz);
                 roundController.setEndRound(benMonster);
             }
             Character[] charas = roundController.getAllChara();
             foreach (Character chara in charas)
             {
                 if (chara.getName() == SystemConstant.P4_NAME)
                 {
                     Debug.Log("chara.isBoss() :" + chara.isBoss());
                 }
                 if (chara.isBoss())
                 {
                     chara.setScriptAction(this.story.getBadManScript());
                 }
                 else
                 {
                     chara.setScriptAction(this.story.getGoodManScript());
                 }
             }
         }
         else
         {
             Debug.Log("no need loading stroy..");
         }
     }
     else
     {
         Debug.Log("no need loading ..");
     }
 }
Example #8
0
 // Use this for initialization
 void Start()
 {
     taskMananger = FindObjectOfType <TaskMananger>();
 }