Example #1
0
		private void ReselectClipboardMenuItem_Click(object sender, EventArgs e)
		{
			TasView.DeselectAll();
			foreach (var item in _tasClipboard)
			{
				TasView.SelectItem(item.Frame, true);
			}
		}
Example #2
0
		private void SelectBetweenMarkersMenuItem_Click(object sender, EventArgs e)
		{
			if (TasView.SelectedIndices().Any())
			{
				var prevMarker = _tas.Markers.PreviousOrCurrent(LastSelectedIndex);
				var nextMarker = _tas.Markers.Next(LastSelectedIndex);

				int prev = prevMarker != null ? prevMarker.Frame : 0;
				int next = nextMarker != null ? nextMarker.Frame : _tas.InputLogLength;

				for (int i = prev; i < next; i++)
				{
					TasView.SelectItem(i, true);
				}
			}
		}
Example #3
0
        private void TasView_PointedCellChanged(object sender, TasListView.CellEventArgs e)
        {
            int startVal, endVal;

            if (e.OldCell.Row.Value < e.NewCell.Row.Value)
            {
                startVal = e.OldCell.Row.Value;
                endVal   = e.NewCell.Row.Value;
            }
            else
            {
                startVal = e.NewCell.Row.Value;
                endVal   = e.OldCell.Row.Value;
            }

            if (_startMarkerDrag)
            {
                if (e.NewCell.Row.HasValue)
                {
                    GoToFrame(e.NewCell.Row.Value);
                }
            }
            else if (_startFrameDrag)
            {
                if (e.OldCell.Row.HasValue && e.NewCell.Row.HasValue)
                {
                    for (var i = startVal + 1; i <= endVal; i++)
                    {
                        TasView.SelectItem(i, true);
                    }
                }
            }
            else if (TasView.IsPaintDown && e.NewCell.Row.HasValue && !string.IsNullOrEmpty(_startBoolDrawColumn))
            {
                if (e.OldCell.Row.HasValue && e.NewCell.Row.HasValue)
                {
                    for (var i = startVal; i < endVal; i++)
                    {
                        SetBoolState(i, _startBoolDrawColumn, _boolPaintState);                         // Notice it uses new row, old column, you can only paint across a single column
                        GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value);
                    }

                    TasView.Refresh();
                }
            }
            else if (TasView.IsPaintDown && e.NewCell.Row.HasValue && !string.IsNullOrEmpty(_startFloatDrawColumn))
            {
                if (e.OldCell.Row.HasValue && e.NewCell.Row.HasValue)
                {
                    for (var i = startVal; i < endVal; i++)
                    {
                        if (i < _tas.InputLogLength)                                        // TODO: how do we really want to handle the user setting the float state of the pending frame?
                        {
                            _tas.SetFloatState(i, _startFloatDrawColumn, _floatPaintState); // Notice it uses new row, old column, you can only paint across a single column
                            GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value);
                        }
                    }

                    TasView.Refresh();
                }
            }
        }