// Second constructor used to create an item from library data. This is the item that is placed in the world public Ability(Ability data) { AbilityName = data.AbilityName; ActionPointCost = data.ActionPointCost; BaseCooldown = data.BaseCooldown; currentCooldown = 0; Range = data.Range; PrimaryValue = data.PrimaryValue; SecondaryValue = data.SecondaryValue; ValidTargets = data.ValidTargets; }
// Constructors #region // First constructor used by ItemLibrary to create initial ability data object public Ability(string abilityName, int actionPointCost, int baseCooldown, int range, int primaryValue, int secondaryValue, TargettingOptions validTargets) { AbilityName = abilityName; ActionPointCost = actionPointCost; BaseCooldown = baseCooldown; currentCooldown = 0; Range = range; PrimaryValue = primaryValue; SecondaryValue = secondaryValue; ValidTargets = validTargets; }