// Update is called once per frame void Update() { if(player == null) { player = GameObject.Find("Player"); playerTargettingControl = player.GetComponent<TargettingControl>(); } if( Input.GetKeyDown( KeyCode.Alpha1 ) ) { DoToolbar(1); } }
// Use this for initialization void Start() { character_controller = this.GetComponent<CharacterController>(); playerTargettingControl = this.GetComponent<TargettingControl>(); }