AddTarget <T>(T target) where T : Target { Guard.NotNull(target, nameof(target)); Targets.Add(target); return(target); }
//创建任务 protected Task CreateTask(TEnum type, TTarget target) { int enumIndex = Enum <TEnum> .Int(type); if (target == null) { return(null); } if (Targets.Contains(target)) { foreach (var item in AllTask) { if (item.Target == target) { return(item); } } return(null); } if (!ConfigData[enumIndex].Valid.Invoke(target)) { return(null); } var obj = new Task(); AllTask.Add(obj); Targets.Add(target); TypedTask[enumIndex].Add(obj); obj.Init(type, target, this); return(obj); }
public void LoadData(IMouseFrame frame, IWhiskerVelocityFrame previousFrame, IFrameRateSettings frameRateSettings, IUnitSettings unitSettings) { TargetFrame = frame; int numberOfWhiskers = TargetFrame.Whiskers.Length; int previousFrameCounter = 0; ISingleWhiskerVelocity nosePoint = null; for (int i = 0; i < numberOfWhiskers; i++) { IWhisker whisker = TargetFrame.Whiskers[i]; ISingleWhiskerVelocity singleWhiskerVelocity = ModelResolver.Resolve <ISingleWhiskerVelocity>(); singleWhiskerVelocity.Whisker = whisker; singleWhiskerVelocity.FrameRateSettings = frameRateSettings; singleWhiskerVelocity.UnitSettings = unitSettings; singleWhiskerVelocity.NosePoint = nosePoint; if (whisker.WhiskerId == -1) { nosePoint = singleWhiskerVelocity; } if (previousFrame != null) { singleWhiskerVelocity.PreviousFrame = previousFrame.Targets[previousFrameCounter]; } Targets.Add(singleWhiskerVelocity); previousFrameCounter++; } }
/// <summary> /// Interface aspect Ctor. /// </summary> /// <param name="Name">Name of the aspect.</param> /// <param name="interfaceTypeName">Full name of the type of the interface to match.</param> /// <param name="mixins">IList of mixin types.</param> /// <param name="pointcuts">IList of IPointcut instances.</param> public InterfaceAspect(string Name, string interfaceTypeName, IList mixins, IList pointcuts) { this.Name = Name; Mixins = mixins; Pointcuts = pointcuts; Targets.Add(new AspectTarget(interfaceTypeName, AspectTargetType.Interface)); }
/// <summary> /// Interface aspect Ctor. /// </summary> /// <param name="Name">Name of the aspect.</param> /// <param name="interfaceTypeName">Full name of the type of the interface to match.</param> /// <param name="mixins">Type[] array of mixin types</param> /// <param name="pointcuts">IPointcut[] array of pointcut instances</param> public InterfaceAspect(string Name, string interfaceTypeName, Type[] mixins, IPointcut[] pointcuts) { this.Name = Name; Mixins = new ArrayList(mixins); Pointcuts = new ArrayList(pointcuts); Targets.Add(new AspectTarget(interfaceTypeName, AspectTargetType.Interface)); }
// Constructor(s) public Player() : base((float)Math.PI * 1.5f) { this.Texture = TextureManager.boss; this.Position = new Vector2(300, Globals.ScreenSize.Y - Texture.Height); this.Energy = new Bar(new Vector2(400, Globals.ScreenSize.Y - 35), 100, 20, 100, Color.Orange); this.Rank = 1; this.Experience = new Bar(new Vector2(Globals.ScreenSize.X / 2 - 330, 50), 300, 25, 100, Color.Green); this.Experience.Change(-Experience.MaxValue); this.RankPerks = new List <string>(); Targets.Add("Enemy"); Targets.Add("Boss"); this.craft = new Button(new Vector2(700, 400), "Craft", TextureManager.SpriteFont20); for (int i = 0; i < 2; i++) { AddItem(new Item(Globals.Flee)); } // Startmodules Inventory[2, 5] = new Weapon(this, 2, -1); Inventory[3, 5] = new Weapon(this, 3, -1); this.ShipHull = new Hull(this, 6, -1); this.ShipShield = new Shield(new Vector2(200, Globals.ScreenSize.Y - 35), 100, 20, 60, 0, -1); }
private void ParseTargets(Project project) { foreach (Target mstarget in project.Targets) { if (!mstarget.IsImported || _defaultTargets.Contains(mstarget.Name)) { MSBuildTarget target = new MSBuildTarget(mstarget.Name); target.Condition = mstarget.Condition; target.Depends = mstarget.DependsOnTargets.Replace(" ", "").Split(';'); if (_defaultTargets.Contains(target.Name)) { target.Default = true; } if (_initialTargets.Contains(target.Name)) { target.Initial = true; } Targets.Add(target); } } //Targets.Sort(); }
/// <summary> /// Signature aspect ctor. /// </summary> /// <param name="name">Name of the aspect</param> /// <param name="targetType">Specific Type to which the aspect should be applied.</param> /// <param name="mixins">Array of <c>System.Type</c>s to mixin</param> /// <param name="pointcuts">Array of IPointcut instances</param> public SignatureAspect(string name, Type targetType, Type[] mixins, IPointcut[] pointcuts) { Name = name; Mixins = new ArrayList(mixins); Pointcuts = new ArrayList(pointcuts); Targets.Add(new AspectTarget(targetType.FullName, AspectTargetType.Signature)); }
/// <summary> /// Signature aspect ctor. /// </summary> /// <param name="name">Name of the aspect</param> /// <param name="targetType">Specific Type to which the aspect should be applied.</param> /// <param name="mixins">Untyped list of <c>System.Type</c>s to mixin</param> /// <param name="pointcuts">Untyped list of IPointcut instances</param> public SignatureAspect(string name, Type targetType, IList mixins, IList pointcuts) { Name = name; Mixins = mixins; Pointcuts = pointcuts; Targets.Add(new AspectTarget(targetType.FullName, AspectTargetType.Signature)); }
/// <summary> /// Attribute aspect Ctor. /// </summary> /// <param name="Name">Name of the aspect.</param> /// <param name="attributeTypeName">Full name of the type of the attribute to match.</param> /// <param name="mixins">Type[] array of mixin types</param> /// <param name="pointcuts">IPointcut[] array of pointcut instances</param> public AttributeAspect(string Name, string attributeTypeName, Type[] mixins, IPointcut[] pointcuts) { this.Name = Name; Mixins = new ArrayList(mixins); Pointcuts = new ArrayList(pointcuts); Targets.Add(new AspectTarget(attributeTypeName, AspectTargetType.Attribute)); }
public void RegisterTarget(string name, string dependencies, string description, Action method) { if (string.IsNullOrEmpty(DefaultTarget)) { DefaultTarget = name; } Target target; if (!Targets.TryGetValue(name, out target)) { target = new Target { Name = name, Dependencies = new List <string>() }; Targets.Add(name, target); } if (!string.IsNullOrWhiteSpace(dependencies)) { target.Dependencies = target.Dependencies .Concat(dependencies.Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries)). ToList(); } if (!string.IsNullOrWhiteSpace(description)) { target.Description = description; } if (method != null) { target.Method = method; } }
public void AddTarget(ChainNode target, bool registerUndo = true) { if (target.HasDescendent(this)) { Debug.LogWarning("Not adding target because it would create a circular reference."); return; } if (Targets.Contains(target)) { return; } Targets.Add(target); if (registerUndo) { List <UndoItem> list = new List <UndoItem> { new RouterConnection(target, this, true) }; TargetAdded(this, target, list); UndoLord.Instance.Push(new UndoList(list)); } else { TargetAdded(this, target, null); } }
public void OnVisitSyntaxNode(SyntaxNode syntaxNode) { if (syntaxNode is TypeDeclarationSyntax typeDeclarationSyntax) { Targets.Add(typeDeclarationSyntax); } }
public void LoadData(IMouseFrame frame) { TargetFrame = frame; IAngleTypeBase angleType; IWhisker noseWhisker = TargetFrame.Whiskers.FirstOrDefault(x => x.WhiskerId == -1); IWhisker orientationWhisker = TargetFrame.Whiskers.FirstOrDefault(x => x.WhiskerId == 0); if (noseWhisker == null || orientationWhisker == null) { //can't generate centerline, use vertical angleType = ModelResolver.Resolve <IVertical>(); } else { ICenterLine centerLine = ModelResolver.Resolve <ICenterLine>(); centerLine.NosePoint = noseWhisker.WhiskerPoints[0]; centerLine.OrientationPoint = orientationWhisker.WhiskerPoints[0]; angleType = centerLine; } foreach (IWhisker whisker in TargetFrame.Whiskers) { if (whisker.IsGenericPoint) { continue; } ISingleWhiskerAngle singleWhiskerCurve = ModelResolver.Resolve <ISingleWhiskerAngle>(); singleWhiskerCurve.Whisker = whisker; singleWhiskerCurve.AngleType = angleType; Targets.Add(singleWhiskerCurve); } }
public override void SpecialParse(FightData fightData, AgentData agentData, List <CombatItem> combatData) { AgentItem dummyAgent = agentData.AddCustomAgent(combatData.First().Time, combatData.Last().Time, AgentItem.AgentType.NPC, "WorldVsWorld", "", TriggerID); Targets.Add(new Target(dummyAgent)); Targets[0].Health = 1; }
public TemplateAspect() : base("Mojo.Aspect") { //target all classes implementing ITemplate Targets.Add(new AspectTarget(typeof(ITemplate), AspectTargetType.Interface)); //target all methods marked with FactoryMethodAttribute Pointcuts.Add(new AttributePointcut(typeof(FactoryMethodAttribute), new FactoryMethodInterceptor())); }
private void AddTargetCommand() { if (!Targets.Contains(TargetsName)) { Targets.Add(TargetsName); } }
void OnPlayerCollisionStay(Collision collision) { var target = collision.gameObject.GetComponent <IPlayerHandsIKTarget>(); if (target == null) { return; } for (int i = 0; i < Targets.Count; i++) { if (Targets[i].Collision.gameObject == collision.gameObject) { if (target.Active) { Targets[i].Collision = collision; } else { Targets.RemoveAt(i); } return; } } if (target.Active) { Targets.Add(new TargetData(collision)); } }
/// <summary> /// Create a new <see cref="LoggingRule" /> with a <paramref name="minLevel"/> which writes to <paramref name="target"/>. /// </summary> /// <param name="loggerNamePattern">Logger name pattern used for <see cref="LoggerNamePattern"/>. It may include one or more '*' or '?' wildcards at any position.</param> /// <param name="minLevel">Minimum log level needed to trigger this rule.</param> /// <param name="target">Target to be written to when the rule matches.</param> public LoggingRule(string loggerNamePattern, LogLevel minLevel, Target target) : this() { LoggerNamePattern = loggerNamePattern; Targets.Add(target); EnableLoggingForLevels(minLevel, LogLevel.MaxLevel); }
/// <summary> /// Update is called once per frame /// </summary> protected virtual void Update() { // Finding targets for (int i = 0; i < Targets.Count;) { if (Targets[i].transform == null) { if (CurrentTarget == Targets[i]) { CurrentTarget = null; } Targets.RemoveAt(i); } else { ++i; } } for (int i = 0; i < targetTags.Length; ++i) { foreach (GameObject g in GameObject.FindGameObjectsWithTag(targetTags[i])) { if (!Target.ContainsTransform(Targets, g.transform)) { Targets.Add(new Target(g.transform, null, null)); } } } // Updating the active target if (CurrentTarget == null) { GetClosestTarget(); } }
private void AddHandlerTargetsToTargets(SpellEffectHandler handler) { foreach (var target in handler.Targets) { Targets.Add(target); } }
/// <summary> /// Attribute aspect Ctor. /// </summary> /// <param name="Name">Name of the aspect.</param> /// <param name="attributeTypeName">Full name of the type of the attribute to match.</param> /// <param name="mixins">IList of mixin types.</param> /// <param name="pointcuts">IList of IPointcut instances.</param> public AttributeAspect(string Name, string attributeTypeName, IList mixins, IList pointcuts) { this.Name = Name; Mixins = mixins; Pointcuts = pointcuts; Targets.Add(new AspectTarget(attributeTypeName, AspectTargetType.Attribute)); }
protected virtual void ComputeFightTargets(AgentData agentData, List <CombatItem> combatItems) { foreach (int id in GetUniqueTargetIDs()) { RegroupTargetsByID(id, agentData, combatItems); } List <int> ids = GetFightTargetsIDs(); foreach (int id in ids) { List <AgentItem> agents = agentData.GetNPCsByID(id); foreach (AgentItem agentItem in agents) { Targets.Add(new NPC(agentItem)); } } List <ParseEnum.TrashIDS> ids2 = GetTrashMobsIDS(); var aList = agentData.GetAgentByType(AgentItem.AgentType.NPC).Where(x => ids2.Contains(ParseEnum.GetTrashIDS(x.ID))).ToList(); //aList.AddRange(agentData.GetAgentByType(AgentItem.AgentType.Gadget).Where(x => ids2.Contains(ParseEnum.GetTrashIDS(x.ID)))); foreach (AgentItem a in aList) { var mob = new NPC(a); TrashMobs.Add(mob); } }
/// <summary> /// Adds the association to. /// </summary> /// <param name="targetModel">The target model.</param> /// <returns></returns> public Association AddAssociationTo(Entity targetModel) { Targets.Add(targetModel); IList <Association> assocs = Association.GetLinks(this, targetModel); return(assocs[assocs.Count - 1]); }
protected override void UpdateTargets(string tag, float range2) //modules, selectableTargets must be at z=0; { GameObject[] targets = GameObject.FindGameObjectsWithTag(tag); int count = targets.Length; SelectableTarget[] selectables = new SelectableTarget[count]; for (int i = 0; i < count; i++) { selectables[i] = targets[i].GetComponent <SelectableTarget>(); } for (int i = 0; i < count; i++) { if (selectables[i] == null) { targets[i] = targets[i].transform.parent.gameObject; selectables[i] = targets[i].GetComponent <SelectableTarget>(); } } if (combining) { count = 0; for (int i = 0; i < targets.Length; i++) { if (targets[i].GetComponent <CombineAction>().Combinable(part, up, down)) { selectables[count] = selectables[i]; targets[count++] = targets[i]; } } } for (int i = 0; i < count; i++) { if ((transform.position - targets[i].transform.position).sqrMagnitude <= range2) { if (!Targets.Contains(targets[i])) //add targets that newly came into range { if (!selectables[i].IsSelectable(PlayerInside, tag)) { continue; } Targets.Add(targets[i]); selectables[i].SetGlow(PlayerInside, true); } else if (!selectables[i].IsSelectable(PlayerInside, tag)) { Targets.Remove(targets[i]); } } else //out of range { if (Targets.Remove(targets[i])) //remove targets that went out of range { targets[i].GetComponent <SelectableTarget>().SetGlow(PlayerInside, false); } } } }
public async Task <Exception> ValidateAsync(IProgress <ProgressEventArgs> progress) { Targets.Select(x => { try { x.Dispose(); } catch { } return(x); }); Targets.Clear(); if (Sources.Count == 0) { throw new InvalidOperationException("At least one source needs to be defined."); } try { foreach (var source in Sources) { if (source.Checked) //EBORJA { await source.PopulateTargets(); //Clear and populate foreach (var target in source.Targets) { target.DeploymentStatusMessage = ""; //await target.TryConnect(CancellationToken.None); Targets.Add(target); } } } if (Targets == null || Targets.Count == 0) { throw new InvalidOperationException("Cannot start deployment without target."); } foreach (var scriptFile in ScriptFiles) { if (!scriptFile.IsValid) { throw new SqlScriptFileException(scriptFile.ScriptErrors); } } } catch (Exception ex) { Status = DeploymentStatus.Error; progress?.Report(new ProgressEventArgs(ex)); return(ex); } await Task.Delay(100); progress?.Report(new ProgressEventArgs("Deployment validated!")); return(null); }
private void AddTargetButton_Click(object sender, RoutedEventArgs e) { Target t = new Target(); t.Title = "<New Target>"; Targets.Add(t); Selected = t; }
protected DDManipulationFrameBase(params DDObject[] targets) : this() { foreach (DDObject target in targets) { Targets.Add(target); } }
public IContextAppender TargetedMessage(string message) { var received = _ReceivedFactory(nick => new PublicMessageFromCivilian(nick, message, NextTimestamp())); Targets.Add(received); _appendedCount++; return(this); }
public void SetTargets(IUnitOfWork unitOfWork) { var shop = unitOfWork.ShopRepository.FindByIdOrNull(ShopGuid); var owners = shop.Owners.Select(owner => owner.OwnerGuid).ToList(); Targets.Add(shop.Creator.OwnerGuid); Targets.AddRange(owners); }