Example #1
0
    private void Awake()
    {
        GameObject reticle = Instantiate(reticlePrefab) as GameObject;

        m_reticle = reticle.GetComponent <TargetingReticle>();
        reticle.transform.parent   = null;
        m_reticleWorldPosition     = transform.position + transform.forward;
        reticle.transform.position = m_reticleWorldPosition;
    }
        public UIRenderingService(Internal.Model.World world, LocalPlayerService localPlayerService, UserInputProcessingService inputSim)
        {
            this.world            = world;
            this.localPlayerState = localPlayerService.Player;
            this.inputSim         = inputSim;

            reticle = new TargetingReticle();

            textarea          = new Textarea();
            textarea.Position = new Vector2(TW.Graphics.Form.Form.ClientSize.Width - 120, 20);
            textarea.Size     = new Vector2(100, 50);

            debugTextarea          = new Textarea();
            debugTextarea.Position = new Vector2(TW.Graphics.Form.Form.ClientSize.Width - 200, 150);
            debugTextarea.Size     = new Vector2(180, 400);
        }