public bool Search(string str) { if (MinX.ToString().Contains(str) || MinY.ToString().Contains(str) || MinZ.ToString().Contains(str) || MaxX.ToString().Contains(str) || MaxY.ToString().Contains(str) || MaxZ.ToString().Contains(str) || TargetID.ToString().Contains(str) || Target_Type.ToString().Contains(str)) { return(true); } else { return(false); } }
//add new if statement for new skill public Skill(Skills skill) { isDamage = false; isHealing = false; if (skill.HasFlag(Skills.Fire)) { skillRatio = 2.0f; Name = "Fire"; isDamage = true; isHealing = false; target_type = Target_Type.Enemy; } if (skill.HasFlag(Skills.Ice)) { skillRatio = 1.5f; Name = "Ice"; isDamage = true; isHealing = false; target_type = Target_Type.Enemy; } if (skill.HasFlag(Skills.Heal)) //rename HealSelf? { skillRatio = 1.0f; Name = "Heal"; isDamage = false; isHealing = true; target_type = Target_Type.Self; } if (skill.HasFlag(Skills.HealOther)) { skillRatio = 1.0f; Name = "Heal Other"; isDamage = false; isHealing = true; target_type = Target_Type.Ally; } }
public bool Search(string str) { if (RadiusValue.ToString().Contains(str) || RadiusType.ToString().Contains(str) || TargetID.ToString().Contains(str) || Target_Type.ToString().Contains(str)) { return(true); } else { return(false); } }