public bool Search(string str)
 {
     if (MinX.ToString().Contains(str) || MinY.ToString().Contains(str) || MinZ.ToString().Contains(str) ||
         MaxX.ToString().Contains(str) || MaxY.ToString().Contains(str) || MaxZ.ToString().Contains(str) ||
         TargetID.ToString().Contains(str) || Target_Type.ToString().Contains(str))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Example #2
0
        //add new if statement for new skill
        public Skill(Skills skill)
        {
            isDamage = false;
              isHealing = false;

              if (skill.HasFlag(Skills.Fire))
              {
            skillRatio = 2.0f;
            Name = "Fire";
            isDamage = true;
            isHealing = false;
            target_type = Target_Type.Enemy;
              }
              if (skill.HasFlag(Skills.Ice))
              {
            skillRatio = 1.5f;
            Name = "Ice";
            isDamage = true;
            isHealing = false;
            target_type = Target_Type.Enemy;
              }
              if (skill.HasFlag(Skills.Heal)) //rename HealSelf?
              {
            skillRatio = 1.0f;
            Name = "Heal";
            isDamage = false;
            isHealing = true;
            target_type = Target_Type.Self;
              }
              if (skill.HasFlag(Skills.HealOther))
              {
              skillRatio = 1.0f;
              Name = "Heal Other";
              isDamage = false;
              isHealing = true;
              target_type = Target_Type.Ally;
              }
        }
 public bool Search(string str)
 {
     if (RadiusValue.ToString().Contains(str) || RadiusType.ToString().Contains(str) || TargetID.ToString().Contains(str) || Target_Type.ToString().Contains(str))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }