Example #1
0
 public void GameStart()
 {
     m_state = Target_State.STATE1;
     m_target.GetComponent <Object_Flash>().StopLoop();
     m_target.GetComponent <Collider>().enabled = true;
     // Invoke("InverseSpeed", m_inverse_time);
 }
Example #2
0
    public override void GameReady()
    {
        base.GameReady();
        m_difficulty_level = (int)SceneController.context.CurrentLevel.Difficulty;

        m_target_state = Target_State.FLASHING;
    }
Example #3
0
    public override void GameStart()
    {
        base.GameStart();

        m_state_time = 5.0f * m_difficulty_level;

        m_target_state = Target_State.STATE1;
        m_target.GetComponent <Object_Flash>().StopLoop();
        m_target.GetComponent <Collider>().enabled = true;
        // Invoke("InverseSpeed", m_inverse_time);
    }
Example #4
0
 public void GameReady()
 {
     m_state = Target_State.FLASHING;
 }