public override void OnNetworkDestroy() { TargetTuple.Reset(); MatchSession.Current.RegisterUnitDeath(this); Platoon.RemoveUnit(this); }
public override void OnNetworkDestroy() { // Model lingers as a wreck for 30s if (_deathEffect != null) { _deathEffect.Activate(_art); } TargetTuple.Reset(); MatchSession.Current.RegisterUnitDeath(this); Platoon.RemoveUnit(this); }