public void Look() { for (int i = 0; i < agent.enemies.Length; i++) { enemyType = agent.enemies[i]; TargetTrackRequestManager.RequestTrackingTarget(new TargetTrackRequest(enemyType, agent.agent, agent.sightRange, OnTargetFound)); } }
private void Awake() { instance = this; tracking = GetComponentInParent <Tracking>(); }