public static TargetSignature GetDefaultTargetSignature() { TargetSignature newSignature = CreateInstance <TargetSignature>(); newSignature.m_OwnerAlwaysPrimary = false; newSignature.m_PrimaryTargetIndex = 0; newSignature.m_TargetCount = 1; newSignature.m_DamageValue[0] = 1.0f; return(newSignature); }
/* * Returns the default target signature (1 target with 1.0f damage multiplier) */ public virtual TargetSignature GetTargetSignature() { return(TargetSignature.GetDefaultTargetSignature()); }