public void Read(GamePacketReader reader) { Unknown0 = reader.ReadULong(); TargetResidence.Read(reader); TargetResidenceName = reader.ReadWideString(); TargetCommunity.Read(reader); TargetCommunityName = reader.ReadWideString(); }
public void Read(GamePacketReader reader) { TargetResidence = new TargetResidence(); TargetResidence.Read(reader); }
public void Write(GamePacketWriter writer) { TargetResidence.Write(writer); writer.Write(Value); }